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- Global Game Jam Cologne 2012 Round Up #1
- Monster Hunter Podcast Episode 62
- TRAUMA Version 3
- Story Essay Cat
- Watch Drive
- Ending Catherine
- Monster Hunter Podcast Episode 61
- Stop Co-op Piracy
- Backlog Update 6
- Monster Hunter Podcast Episode 60
- The Decks of Magic: The Duels of the Planeswalkers
- TRAUMA GOTY
- The Phylogeny Of Play
- Monster Hunter Podcast Episode 59
- 2011
- December
- November
- October
- In Time – First Impressions
- Difficulty and Choice
- Monster Hunter Podcast Episode 56
- Harvest Mania Developer Diary #4
- TRAUMA Soundtrack Out Now!
- Vimeo Situation Update
- How Vimeo Lost Me
- What Happens in Paris…
- Harvest Mania Developer Diary #3
- TRAUMA in Paris
- Learning from Hollywood
- Excit for Android – Released to Market!
- Losing Fire
- September
- TRAUMA in the Humble Frozen Synapse Bundle
- The Games of Hunger Games
- Flood and Ark
- The Difficulty of Catherine
- Let’s Fail Secret of Mana
- Monster Hunter Podcast Episode 55
- Podcasts about TRAUMA
- Excit for Android – Demo Released!
- Choice in Catherine
- Monster Hunter Podcast Episode 54
- NotGames Fest 2011 Retrospective
- GameBoy Refurbishing Project
- Hard Mode
- Monster Hunter Podcast Episode 53
- Monster Hunter Podcast Episode 52
- August
- July
- Backlog Update 3
- The Harmony of Harmony of Dissonance
- Blacktron Reloaded
- Monster Hunter Podcast Episode 49
- TRAUMA Trailer
- In Search of Lost Metroidvania
- Interview with Paolo Pedercini
- Monster Hunter Podcast Episode 48
- CGL10
- Don’t Take it Personally, Babe, It Just Ain’t Your Story
- Crisis Deluxe
- Monster Hunter Podcast Episode 47
- Status Update
- Mining in Games
- When in Rome…
- Monster Hunter Podcast Episode 46
- Eden Baby
- MMO Sneak Peek
- June
- Trisappointments
- Monster Hunter Podcast Episode 45
- Monster Hunter Podcast Episode 44
- Meta-Ludonarrative Dissonance
- Zerko – How to Learn Math
- Notgames Fest
- Monster Hunter Podcast Episode 43
- Chicken Ghost
- L.A. Noire Fridge Horror
- Fail Walker
- La Vita Loca
- Apple Hunting
- Monster Hunter Podcast Episode 42
- Fluffy – Operation Overkill
- Selling the TRAUMA Microphone
- Monster Hunter Podcast Episode 41
- The Tone Rebellion Advance
- May
- Monster Hunter Podcast Episode 40
- Terraria
- Monster Hunter Podcast Episode 39
- A Day With Crawford
- Silent Totems – ALPHA released
- How to play Leviathan: The Tone Rebellion
- Meet Chris Crawford
- The Magic of Free to Play
- Monster Hunter Podcast Episode 38
- Tuesday Developer Diary – Silent Totems #6
- Oneaday Year 1 Retrospective
- Warning: 2D Shooters Approaching
- Hauppauge HD PVR
- The Unapologetic World of Tanks
- Tuesday Developer Diary – Silent Totems #5
- Monster Hunter Podcast Episode 37
- TRAUMA – Website Sneak Preview
- April
- When Cheese Wins
- Monster Hunter Tri Diary 13 – Who is the Boss?
- Monster Hunter Podcast Episode 36
- Tuesday Developer Diary – Silent Totems #4
- The Design of the Aliens in Mass Effect
- Another Earth
- TRAUMA – Wrapping up Payments
- Is Peace Walker Sexist?
- Shit Crayons
- Join Us at Cologne Game Lab
- Tuesday Developer Diary – Silent Totems #3
- Monster Hunter Podcast Episode 35
- Ian Bogost and the Social Games TRAUMA
- Monster Hunter Podcast Episode 34
- TRAUMA Feature on Mehrspieler
- Tuesday Developer Diary – Silent Totems #2
- Classic Game Postmortems
- TRAUMA: Payment System Inception
- Peace Walker Wi-Fi Recruiting
- Wheel Stand Pro
- The Interface Design of TRON
- Monster Gear Solid
- Tuesday Developer Diary – Silent Totems #1
- Monster Hunter Podcast Episode 33
- TRAUMA – Monetize This $hit!
- Gamification 2.0
- March
- Beyond Beyond Good & Evil
- Pioneer One
- Limitless – 90% Bullshit, 10% Fun
- Monster Hunter Podcast Episode 32
- Princess Nuriko – No Love
- Batlle L.A. is Horrible
- Backlog Update 2
- To 3DS or not to 3DS
- HD Remix Apocalypse
- Monster Hunter Podcast Episode 31
- Help Japan by Playing Street Fighter IV
- Monster Hunter Podcast Episode 30
- I Dare
- Dragon Head
- Life Found in a Meteorite?
- Rush Grinding
- CGL at GDC The Full Season
- TRAUMA Second Beta
- Monster Hunter Podcast Episode 29
- Goof Troop
- How StarCraft Began
- TNT Racers
- Cologne Game Lab at GDC
- February
- Monster Hunter Podcast Episode 28
- TRAUMA – Final Push Fantasy
- Restoring the Classics
- Final Discovery
- The Evolution of Video Game Controllers
- H. G. Wells Was a Dork
- Crysis Core Endgame
- Monster Hunter Podcast Episode 27
- TRAUMA – Photographic Sense
- Revisiting the Pocket
- Jonathan Blow Chokes on a Croissant
- Exploring the Temple
- Don’t Call Me Shirley
- Embracing Manual
- Full(screen) TRAUMA
- Monster Hunter Podcast Episode 26
- Global Game Jam Cologne on TV
- FROG Videos
- The End of Us
- Field Recordings from the Edge of Hell
- Micro for Noobs: The Concave
- Monster Hunter Podcast Episode 25
- How to Ogranize a Global Game Jam
- Global Game Jam Cologne Round Up #3
- Global Game Jam Cologne Round Up #2
- Global Game Jam Cologne Round Up #1
- Siding With Idiots
- Monster Hunter Podcast Episode 24
- January
- Cybersecurity Emergency Assange
- Cybersecurity Emergency Assange – WIP
- Getting Ready For Global Game Jam 2011
- Why Marketing is Bullshit
- The Other Monster Hunters
- An RPG Without Space
- Monster Hunter Podcast Episode 23
- The Interface Design of Sunshine
- Global Game Jam Timer
- Micro for Noobs: More is Even More
- Role-Playing in Digital Games
- Monster Hunter Podcast Episode 22
- Crysis Core First Impressions
- TRAUMA Polaroid Dilemma
- Phear the Tiny Darkness
- Razer Switchblade
- Three Battlefields L.A.
- The Not-So-Power Book
- TRAUMA on Design Prodogy
- Monster Hunter Podcast Episode 21
- Winning an Argument
- Games for Posers
- Hack Mii
- TRAUMA – Beta Block
- Red Letter Media Reviews Star Wars Ep. 3
- Monster Hunter Podcast Episode 20
- 2010
- December
- Thoughts On LEGO Technic Sets
- TRAUMA Beta is out
- Monster Hunter Podcast Episode 19
- TRAUMA – Heisenberg Boss Bug
- TRAUMA – Are We There Yet?
- TRAUMA – Entangled in API
- TRAUMA – Beta Crunch Continues
- TRAUMA – Go Go Beta Crunch
- Monster Hunter Podcast Episode 18
- Humble Indie Bundle 2
- Global Game Jam 2011
- TRAUMA – Reloaded
- Monster Hunter Portable 3rd: First Impression
- Monster Hunter Podcast Episode 17
- Enter the Dragon
- Let’s Play
- TRAUMA – Subtitles Done
- Taking Gold
- Aliens In California
- Monster Hunter Podcast Episode 16
- Third Mania
- November
- Launch
- Dreamhack Finals
- TRAUMA – Implementing Subtitles
- Another (Water)World
- Apex
- Monster Hunter Podcast Episode 15
- Brown Dwarf Gameplay
- The Animated History of Poland
- Paying Off The Backlog Debt
- TRAUMA – Final Push
- Demo Distrust
- Monster Hunter Podcast Episode 14
- Monster Hunter Tri Diary 12 – Jhen Mohran
- Spirits
- What I Hate About Fashion
- Back From Data Loss Hell
- Monster Hunter Podcast Episode 13
- Online Backup – First Impressions
- Afterthoughts on The Reader
- Black VPN
- Imogen Heap At Royal Albert Hall
- Monster Hunter Podcast Episode 12
- Re: Sixty
- The Realistic Sci-Fi Genre
- James Paul Gee on Learning and Games
- Closing Photoshop
- The eBook Reader
- October
- Day of the Dead
- Don’t Be Such A Scientist
- TRAUMA on Weekend Confirmed!
- Packing for Mars
- Explicit Content for General Audiences
- TRAUMA – Tightening up the graphics
- Silver League
- Monster Hunter Podcast Episode 11
- Discussing Games and the Digital Age
- Day9 Daily Episode 100
- Culture on Drugs
- Where Do I Import
- TRAUMA doesn’t win at EIGA
- Open TTD
- Monster Hunter Podcast Episode 10
- Kindle First Impressions
- Computer Mouse Measles?
- The Amazing Flexible Audience
- How to get Call of Duty Classic in Germany
- Games and the Digital Age
- Not So Happy TRAUMA Update
- Monster Hunter Podcast Episode 9
- World of Crawford
- Kill Screen
- Soviets on the Moon
- The Different Faces of StarCraft II
- Videogames in other Media Ep. 5: Law And Order
- The Internet is Broken
- September
- Monster Hunter Podcast Episode 8
- The Next Matrix
- TRAUMA at European Innovative Games Award
- Bogost-Man Makes Me Wet
- Bad Universe
- Monster Hunter Podcast Episode 7
- The World’s Best Countries
- Me at FROG 2010
- Long Game Development Paranoia
- 3D Makes Games Look Like Toys
- Playing War
- Tintin on the Moon
- Monster Hunter Podcast Episode 6
- That Asteroid Video
- TRAUMA At IndieCade
- Alors, je suis revenu!
- Portable Gaming Devices
- Fukcing Spaghetti
- August
- Learning in StarCraft II
- Photoshopping the World Away
- You Lost me at Lost Viking
- Day9
- B-Team
- Monster Hunter Podcast Episode 5
- Used Games
- GamesCom: Leftovers
- GamesCom: 3D
- GamesCom: Playstation Move
- GamesCom: Kinect
- Big CGL Logo
- StarCraft II Achievement UI
- Game Studies NRW
- There, I fixed it
- Monster Hunter Podcast Episode 4
- What if Books Were Like Games
- Polishing TRAUMA
- Story in StarCaft 2
- Itokawa in Paris
- Monster Hunter Podcast Episode 3
- Bonus CGL Poster
- Get Get Lamp
- Zergling Rush
- Guided Multi-Player
- Limbo
- July
- Canceling in TRAUMA
- I’m Clicking A Cow
- Monster Hunter Podcast Episode 2
- Starcraft II – First Impressions
- It’s About Time
- Grief and Evilness
- I’m Not Iron Man
- Quitting in TRAUMA
- The Dwindling of Couch Multi-Player
- Monster Hunter Podcast
- I’m Big on Lutetia
- Anticipating Inception
- Choice in Narratives
- Transformers – First Impressions
- The Reports of Adventure Games’ Death…
- How Apple Repairs iPhones
- Deathspank
- Monster Hunter Tri Diary 11 – Hunting Together
- Windosill
- How Lutetia Got Her Groove
- Hello Lutetia!
- Pro Real ID
- They Are Lying to Us
- Tedious UI
- Backlog Be Gone
- I Want You to Believe
- Monster Hunter Tri Diary 10 – Post-Game Content
- Repo Men & Pandorium
- Videogames in other Media Ep. 4: The O.C.
- License Games Done Right
- June
- Hold to Skip
- Unexplained Sounds
- The Nationalism of Online Services
- A Life Well Wasted
- Monster Hunter Tri Diary 9 – It Ends Today
- What Games Teach – Dance
- TRAUMA to the Eleven!!11
- Making For Each Other
- Videogames in other Media Ep. 3: Superbad
- Screen Real Estate
- Monster Hunter Tri Diary 8 – The Fall of Rathalos
- Monster Hunter Tri Guide
- Splice
- Hayabusa Returns
- I have a bad feeling
- Impressions of Microsoft Kinect
- CGL Interviews Jakub Dvorský
- Monster Hunter Tri Diary 7 – The Rathalos Fiasco
- Worshipping War
- The Death of Tech Stores
- Master Posters
- The Vicious Backlog Circle
- A Mouse for Real Men
- It’s totally changed! Can’t you see it?
- Aging Well
- Humans Escape to Space From Giant Insect Invasion
- Digital Carcassonne
- Razer Pro Retrospective
- 28 Days Later
- Monster Hunter Tri Diary 6 – Lagiacrus
- May
- Learning Japanese
- Why the Wii Hate?
- Exploiting the Supernatural
- The Prince of Persia Movie
- The Blank Page Problem
- Kernel Panic Podcast
- Space Map in 3D
- Almost Lost
- The Trojan Math Challenge Progress 2
- The Trojan Math Challenge Progress
- Monster Hunter Tri Diary 5 – How I killed the Barroth
- The Trojan Math Challenge
- What Games Teach – Training
- Monster Hunter Tri Diary 4 – Good Customization
- Monster Hunter Tri Diary 3 – Qurupeco
- Monster Hunter Tri Second Impression
- Master in Game Development and Research
- Teaching Games
- Things
- A Tip for Musicians Who Want to Get Into Games
- Grinding Forza 3
- Cheap Game Deals of the Now
- Monster Hunter Tri First Impressions
- Star Trek: Humans and Space
- A Post a Day Keeps Epic Fail Away
- April
- March
- February
- January
- December
- 2009
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- 2008
- December
- November
- October
- September
- August
- PSP lost its edges, to regain them soon
- I’m not a planespotter (more hardships)
- The Hardships of Location-Based Games Redux
- The Hardships of Location-Based Games
- Digidrive is Awesome
- Impression from GC
- MooCards
- c/o pop is over
- Euphoria?
- SC4: Virtual Cosplay
- Illucinated at c/o pop
- A different kind of piracy
- Game Idea: Adopt an Invader
- Faceplate drama over – or is it?
- GameBoy Advance is dead
- Awakening
- Names and Packaging
- Fontstruct
- Game Boy Micro Faceplates anyone?
- January
- 2007
- December
- November
- September
- August
- July
- June
About
The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.