Introspect Podcast

There were a lot of new developments with TRAUMA recently. Probably the most exciting one being the fact the game was featured on the App Store. But instead of listing everything that happened, I wanted to point out a particular interview I gave recently:

Pause:Continue Arc 2 – Episode 3, Trauma

The interviewer was with Peter Willington aka. Xero from the InRetroSpect Podcast. Now look. Releasing TRAUMA gave me a great appreciation for games journalism. I have given a couple of interviews already – oral and written. I noticed that there is a huge spectrum of quality. In a bad interview, the interviewer has no clue what the game is about and is only going down a list of standard questions designed to make me say the things he they were supposed to research in the fist place. In a good interview, the interviewer actually researched the subject and perhaps even has a context in which discussing the game makes sense. So the basics are taken care of and we can actually talk about the important bits and ideally both find some new insights.

Luckily, especially the oral interviews were usually from that latter part of the spectrum. And the InRetroSpect one in particular is a prime example. I was enjoying it a lot. So I thought you might too.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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