I’m leaving for San Francisco tomorrow. Even though the game is still not quite done, I’m happy with the progress I made. Yesterday we did the mastering of pretty much every audio in the game. So at least the audio part is done and if we get lucky it might be in a final state at GDC/IGF. I also finished the intro and the endings which means I only need to get the 4 level epilogues done to have all the content finished as well. Almost… there…
Compared to what I’ve seen the other IGF Finalists do, the TRAUMA presentation will be pretty spartan. I did print a lot of sweet Moo cards. Visitors will be free to pick them up at my table. But I didn’t prepare anything other than this.

I’m quite excited. I will be at San Francisco until the 19th so if you are interested in taking a look at TRAUMA or having a talk with me, go ahead and contact me.
Press Roundup:
Here is a good translation of a recent Interview with me in Polish. It’s form a Polish adventure game blog. The guys who run this site were pretty cool and polite. I enjoyed talking to them.
The Game Informer also wrote this piece on TRAUMA, if you haven’t seen it already. Their coverage of the IGF is pretty comprehensive and I like the visual design of that website.
In other news:
I picked up and finished Heavy Rain. It is not a flawless experience but I enjoyed it a lot and I think it is a title worth looking into. A quite thought-provoking experiment in games and narrative.
Also, I got myself a DSi XL. I already made a pass at the regular DSi and since I have a long flight ahead of me I thought it would be wise to upgrade my hardware. I like it a lot and I’m looking forward to play some of my backlog away.
That’s it for now. Whish me luck and maybe see you in San Francisco!













