Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. Currently he works for the Cologne Game Lab helping establish a Master course in Game Design and Research. Visit http://www.krystian.de/ for more information.
Website: http://www.krystian.de
By Krystian Majewski on May 5, 2012
My recent article on Suikoden enjoyed some surprising popularity, so I thought I write a little about Suikoden 2, which I recently finished. Have a let’s play:
Even before I played Suikoden, I heard from a lot of sources that Suikoden 2 was in fact the masterpiece of the series. But it was difficult to get hold [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on May 4, 2012
So TRAUMA recently won the German Computer Games Award. I wanted to write a bit about it because there was quite a bit of drama associated with the award. In fact, there were 3 separate pieces of drama.
Drama 1 – Crysis Crisis
Minister of culture Bernd Neumann having a speech at the ceremony. © Deutscher Computerspielpreis 2012 / Fabian Matzerath
Perhaps the [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on May 3, 2012
This time on the Monster Hunter Podcast: All Aboard the Krystian Train. Due to Shepard having a hardware malfunction, today’s footage is the result of a drunken Krystian fumbling absentmindedly with the controller. Also, there is Jazz.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
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By Krystian Majewski on April 28, 2012
I just came back from Berlin and recovered from a hangover. Last Thursday, my game TRAUMA has won the “Deutscher Computerspielpreis 2012” – the German Computer Game Award 2012!
Yaaaaaaay!!!
TRAUMA was nominated in the category “Best Browser Game”. It didn’t win the main award in this category. However, it received a special jury award as a recognition of it’s [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on April 18, 2012
This time on the Monster Hunter Podcast: Thanks For All the Fish. Somebody was making Dolphin noises. We deployed Smooth Jazz. Krystian is showing off his Vita. A toot flute?
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
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By Krystian Majewski on April 11, 2012
Recently, I discovered a really astonishing, old JRPG gem. It’s a game called Suikoden. It has been released on the Playstation 1 and it’s currently available on PSN as a PSone classic. On a side note: I really enjoy the PSone classic series. Especially the PSP/PS3 cross-play is convenient. But back to Suikoden:
It’s a very formulaic [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on April 9, 2012
This time on the Monster Hunter Podcast: A Tale of Two Primates. With Nick and Krystian not being available, Shepard and Nahxela embark on two quests of primate slaughter.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
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By Krystian Majewski on April 2, 2012
With my job contract wrapped up, I finally have some free time to catch up with some personal projects. One of them being working my way trough the pile of books and games that accumulated over the last two years or so. Just recently, I finished House of Leaves by Mark Z. Danielewski.
Bricks may or may [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on April 1, 2012
Here is a thought. A lot of games center on the idea of discovery and exploration. From Text Adventures, Roguelikes, RPGs, First-Person Shooters, Point & Click adventures and whatnot, only very few games avoid tapping into this theme. The most iconic representation of this idea is the dungeon. A hero or a group of heroes [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on March 31, 2012
This time on the Monster Hunter Podcast: Lowering Expectations. With Nick being on the podcast less frequently from now on, we form the Human Centipede together with Monomyth in exchange for stories from Monster Hunter Frontier.
Note: Sorry for the current delays. Shepard seems to be a bit maxed out with his new job. I will take [...]
Posted in Game Design Scrapbook
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