Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. Currently he works for the Cologne Game Lab helping establish a Master course in Game Design and Research. Visit http://www.krystian.de/ for more information.
Website: http://www.krystian.de
By Krystian Majewski on February 2, 2012
Time for the final Global Game Jam Cologne 2012 Round Up (part 1 here and part 2 here)! Let start up with Giant Robot Snake.
Giant Robot Snake – Don’t eat that frog, snake. Don’t do it.
It’s a very interesting game because it can be played by four people simultaneously on two controllers. Each player operates one analogue stick. The [...]
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By Krystian Majewski on February 1, 2012
Time for the second part of the Global Game Jam Cologne 2012 Round Up (Part 1 here). The Global Game Jam was mandatory for the Students of Cologne Game Lab so as last year, we had some student projects. Perhaps the biggest and most polished one was Sequpes, a project made by a group of [...]
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By Krystian Majewski on January 31, 2012
As you noticed, over the last few days my blogging ground to a halt due the preparations for Global Game Jam 2012. Now that the dust has settled, let me tell you of it. It was epic! It was the biggest Global Game Jam we organized so far. We had almost 60 participants. We can’t [...]
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By Krystian Majewski on January 23, 2012
This time on the Monster Hunter Podcast: A Bag Full of Crabs. We embark on some quests in Monster Hunter Freedom unite and find a whole herd of Turkeys. See what I did there?
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the SocialDissonance Website!
Enjoy!
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By Krystian Majewski on January 22, 2012
I recently released a new update of TRAUMA. The major update is improved image filtering. Something that some people commented on. TRAUMA runs at a pretty low resolution. I can’t really boost it without a lot of effort. But I was able to increase the quality of how the images are being scaled down.
Left: old and [...]
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By Krystian Majewski on January 18, 2012
I have created a new micro-game. It’s called Story Essay Cat and it took me just 3,5 hours to develop.
Click here to play.
Story Essay Cat is a full-fledged cat writing simulator with social media integration. Now you can pretend to be a cat writing a story essay. And you can share your #catstory with your friends.
Perhaps some backrgound [...]
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By Krystian Majewski on January 18, 2012
I know I’m late to the party about this. But the movie hasn’t come out in Germany. So technically, this is still hot news. Drive is a great movie. You probably should watch Drive right now. Why aren’t you watching Drive. Ok, watch the Trailer at least:
I haven’t come up with this one-liner, but the best [...]
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By Krystian Majewski on January 16, 2012
I recently finished Catherine. At least I declared for me I did. Normally, I would attempt to get at least the majority of the achievements. But after witnessing all the endings, I decided to draw the line. The Babel challenges turned out to be a painfully difficult even on the easiest stage. The babel mini [...]
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By Krystian Majewski on January 13, 2012
This time on the Monster Hunter Podcast: The Next Frontier. We finally return to Tri and discuss the uncharted territory of Monster Hunter Frontier.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
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By Krystian Majewski on January 12, 2012
The philosopher’s stone of many game enthusiasts is how to bring their significant other to enjoy games with them. I am no different in this regard and my GF had to endure multiple experiments already. But expect from the occasional freak side-effect I remain unsuccessful in enkindling in her the kind of enthusiasm for the [...]
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