Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. Currently he works for the Cologne Game Lab helping establish a Master course in Game Design and Research. Visit http://www.krystian.de/ for more information.
Website: http://www.krystian.de
By Krystian Majewski on March 6, 2010
I’m leaving for San Francisco tomorrow. Even though the game is still not quite done, I’m happy with the progress I made. Yesterday we did the mastering of pretty much every audio in the game. So at least the audio part is done and if we get lucky it might be in a final state [...]
Posted in Game Design Scrapbook
|
By Krystian Majewski on February 16, 2010
Short update on TRAUMA. I know things are getting a bit silent here. That’s mostly because I’m trying not to get swamped in work and get TRAUMA as much done as I can before the IGF. I’m still working on that Intro. I think I will wrap up some of the more complex CGI scenes [...]
Posted in Game Design Scrapbook
|
By Krystian Majewski on January 30, 2010
I’m currently helping out organizing this year’s Global Game Jam in Cologne. The first day was very exciting. But now it’s the middle of the night and I’m tired. However I have plenty of time to catch up with some to-dos. For example to share with you two interviews I had recently.
One of them was done [...]
Posted in Game Design Scrapbook
|
By Krystian Majewski on January 25, 2010
Some very dramatic changes happened in the last few days. First, I finally got a new workstation. But then it’s a MacBook. So I Bootcamp’ed it and put Windows 7 on it. And then I decided to throw away most of the crap on my desk, especially my old CRT Monitor. Workspace feels very comfy now.
There [...]
Posted in Game Design Scrapbook
|
By Krystian Majewski on January 14, 2010
Work on the Intro continues. Sadly, I haven’t been able to do the final shots due to snow. The last shot was supposed to be outdoors and I really couldn’t shoot in snow as it wouldn’t fit to the other outdoor shots I had. So I returned the camera and I wait for better weather.
The camera [...]
Posted in Game Design Scrapbook
|
By Krystian Majewski on January 6, 2010
Today I got some tricky shots in for TRAUMA. These were actually the first ones where you can see the face of the main protagonist. So far, she existed only as a voice but I couldn’t get around showing a human face after all. I’m working on the intro sequence which needs to show the [...]
Posted in Game Design Scrapbook
|
By Krystian Majewski on January 4, 2010
Apparently, TRAUMA was nominated for the Independent Games Festival 2010. In 3 categories. I say “apparently” because quite frankly, I can’t quite believe it. Getting nominated for IGF was one of my big goals for this project. However, I never had my hopes too high. After all, I’m just one guy (apart from TRAUMA’s Musician [...]
Posted in Game Design Scrapbook
|
By Krystian Majewski on January 1, 2010
Collectibles. Fellow German co-blogger Pasco commented recently that collectibles are one of the characteristics of modern games. Also, the always superb Experience Points Podcast discussed collectibles as part of their “In Search of Secrets” Episode. Finally, being an achievement whore myself, collectibles are something I deal with on a regular basis. More than enough reasons [...]
Posted in Game Design Reviews
|
By Krystian Majewski on December 16, 2009
Progress with TRAUMA grinds to a halt whenever I get swamped in work in my dayjob. My girlfriend being sick doesn’t help. It seems like I won’t make it this year after all. But I made a storyboard for the missing parts and I organized a camera and scheduled the shooting. Will try to wrap [...]
Posted in Game Design Scrapbook
|
By Krystian Majewski on November 25, 2009
And here is yet another AMAZING podcast episode. We thought it was shorter, but it isn’t really. However, we do cover more topics in the same ammount of time.
Among this show’s topics: Yu-Chung talks about his new game – Harvest Mania (and also demonstates his ignorance of such super-important things like RickRolling).
Download Episode 4 (39MB, 84 Minutes long)
RSS Feed [...]
Posted in Game Design Reviews, Game Design Scrapbook
| Tagged Podcast
|