Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. Currently he works for the Cologne Game Lab helping establish a Master course in Game Design and Research. Visit http://www.krystian.de/ for more information.

Website: http://www.krystian.de
Preparing for IGF

Preparing for IGF

I’m leaving for San Francisco tomorrow. Even though the game is still not quite done, I’m happy with the progress I made. Yesterday we did the mastering of pretty much every audio in the game. So at least the audio part is done and if we get lucky it might be in a final state [...]

More TRAUMA Information

More TRAUMA Information

Short update on TRAUMA. I know things are getting a bit silent here. That’s mostly because I’m trying not to get swamped in work and get TRAUMA as much done as I can before the IGF. I’m still working on that Intro. I think I will wrap up some of the more complex CGI scenes [...]

Interviews with yours truly

I’m currently helping out organizing this year’s Global Game Jam in Cologne. The first day was very exciting. But now it’s the middle of the night and I’m tired. However I have plenty of time to catch up with some to-dos. For example to share with you two interviews I had recently.
One of them was done [...]

Rescued by Apple

Rescued by Apple

Some very dramatic changes happened in the last few days. First, I finally got a new workstation. But then it’s a MacBook. So I Bootcamp’ed it and put Windows 7 on it. And then I decided to throw away most of the crap on my desk, especially my old CRT Monitor. Workspace feels very comfy now.

There [...]

Nothing is ever easy

Nothing is ever easy

Work on the Intro continues. Sadly, I haven’t been able to do the final shots due to snow. The last shot was supposed to be outdoors and I really couldn’t shoot in snow as it wouldn’t fit to the other outdoor shots I had. So I returned the camera and I wait for better weather.
The camera [...]

TRAUMA Center

TRAUMA Center

Today I got some tricky shots in for TRAUMA. These were actually the first ones where you can see the face of the main protagonist. So far, she existed only as a voice but I couldn’t get around showing a human face after all. I’m working on the intro sequence which needs to show the [...]

TRAUMA Nominated for IGF 2010

TRAUMA Nominated for IGF 2010

Apparently, TRAUMA was nominated for the Independent Games Festival 2010. In 3 categories. I say “apparently” because quite frankly, I can’t quite believe it. Getting nominated for IGF was one of my big goals for this project. However, I never had my hopes too high. After all, I’m just one guy (apart from TRAUMA’s Musician [...]

Red Faction Guerrilla: Collectibles Review

Red Faction Guerrilla: Collectibles Review

Collectibles. Fellow German co-blogger Pasco commented recently that collectibles are one of the characteristics of modern games. Also, the always superb Experience Points Podcast discussed collectibles as part of their “In Search of Secrets” Episode. Finally, being an achievement whore myself, collectibles are something I deal with on a regular basis. More than enough reasons [...]

PixelJunk Shooter is Awesome

Progress with TRAUMA grinds to a halt whenever I get swamped in work in my dayjob. My girlfriend being sick doesn’t help. It seems like I won’t make it this year after all. But I made a storyboard for the missing parts and I organized a camera and scheduled the shooting. Will try to wrap [...]

Podcast Episode 4: News

Podcast Episode 4: News

And here is yet another AMAZING podcast episode. We thought it was shorter, but it isn’t really. However, we do cover more topics in the same ammount of time.

Among this show’s topics: Yu-Chung talks about his new game – Harvest Mania (and also demonstates his ignorance of such super-important things like RickRolling).

Download Episode 4 (39MB, 84 Minutes long)
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Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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