Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. Currently he works for the Cologne Game Lab helping establish a Master course in Game Design and Research. Visit http://www.krystian.de/ for more information.

Website: http://www.krystian.de

Anticipating Inception

The movie of the now is obviously Inception. It’s not out yet in Germany but being such a sucker for Christopher Nolan, I decided to watch in anyway. I leave it up it your imagination how that’s possible. I can tell you that it was about as cinematic as having the movie conveyed to you [...]

Choice in Narratives

Here is an interesting article. It basically describes and compares two different solutions for combining gameplay and narrative. In a nutshell it compares Mass Effect with Fallout 3. I especially like this quote
By closing off the game and opening up the story, BioWare games give me agency where I do not require it, and remove my [...]

Transformers – First Impressions

I’m currently playing the new Transformers: War for Cybertron. I already wrote how I’m a bit of a Transformers enthusiast and how I like how like what High Moon studios did with the franchise. Now I have some hands-on experience to back it up. Here is a nice interview / gameplay presentation that gives a [...]

The Reports of Adventure Games’ Death…

The Reports of Adventure Games’ Death…

…are greatly exaggerated. Yet you can hear them over and over again. People reminisce how the genre was so popular in the 90ies and is completely dead today. They speculate how the genre may be able to be revived and so forth. Even I wrote my final thesis initially coming from a similar point of view.
But [...]

How Apple Repairs iPhones

How Apple Repairs iPhones

They do it very well. Recently, the on/off (aka “sleep”) button of my iPhone started acting weirdly. It didn’t work sometimes. Other times, it triggered multiple times. It actually seems like a common problem and there are lots of crazy homebrew solutions on YouTube. But since I still had warranty, I decided to send it in.
And [...]

Deathspank

Deathspank

Only a quick post today. I have spent most of the day finishing up the interface for TRAUMA. I was still able to check out an important game release. It’s Deathspank! A hilarious Diablo-esque hack & slay action RPG.

I got only the trial version yet (backlog) but I enjoyed it A LOT! The game is incredibly [...]

Monster Hunter Tri Diary 11 – Hunting Together

I have finally spent a few evenings with the multi-player mode of Monster Hunter Tri. I like it although in many ways, it feels like the immature precursor to a hypothetical, much better, future Monster Hunter game.
The entire structure of the multi-player mode feels awkward. The lobbies are hidden in an onion of server types, individual [...]

Windosill

Windosill

If you don’t know Windosill yet, do yourself a favor and give it a try. It’s a very simple, short and extremely beautiful Flash game.

Stare at the hand, be amazed, repeat. Now that’s what I call the circle of awesome.

Windosill could best be described as a point & click adventure. But the game demonstrates quite nicely that [...]

How Lutetia Got Her Groove

How Lutetia Got Her Groove

It’s super-hot and there is not much new. Let me dwell a post longer on the topic of space.
In Star Trek, when the Enterprise encounters a mystery, it’s usually some really freaky, active phenomenon. I don’t want to even count the many times they found “a lightning storm in space”. It actually so frequent, it shouldn’t [...]

Hello Lutetia!

Hello Lutetia!

Quick update on what’s going on in Space right now. The European space probe Rosetta just flew by the biggest asteroid ever visited by a spacecraft and snapped some pictures.

This doesn’t just ROCK. This is HEAVY METAL!

The asteroid in question is called Lutetia. It’s around 100km in diameter and consists probably of… METAL. That’s one huge frigging [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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