Max Christ

Max Christ grew up in the ‘Ruhrpott’ and studied Computer Science in Karlsruhe. He creates awesome software at Boinx and develops indie games in his spare time. Max is an Objective-C master and total Apple fanboy.

Developing TRAUMA for iOS

Developing TRAUMA for iOS

TL;DR The most challenging parts of developing TRAUMA for iOS was fast blur with a big radius and realtime video into texture streaming with synchronized audio.

A sample of the sourcecode of TRAUMA iOS. This particular function is to detect which image was selected by the player.

The original TRAUMA was completely created by Krystian and is using Flash [...]


Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.


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