Daniel Renkel

Daniel 'sirleto' Renkel is a true indie game developer (at heart ;) and a part time simulation engineer (space- & aircrafts). He's studied computer science at the university of Darmstadt, Germany and has a background of 8 years as game developer (assistant projectmanager, game designer, associate producer and technical artist). He worked on a whole number of PC and console games including the Aquanox series. Visit his portfolio for more information.

Website: http://www.gameprogramming.de/renkel
Monster Guard released

Monster Guard released

After another few weeks of bug fixes, added features, redesigns, major balancing tweaks and more (community reported) bug fixes – my first (one-handed) indie game is completed.
The game is intended to be playable with only little time at hands (i.e. 5-10 minutes a day are more than enough) and still features favorite game mechanics: prepare & construct, [...]

monster guard – nearly finished

monster guard – nearly finished

i’ve nearly finished my new game: monster guard.
it’s an online strategical game, some sort of tactical rpg … but without rpg depth and no tactics, either
i’m pretty tired right now and just want to give you the good news quickly.
you can read about the game, see (more) screenshots and view a qucik how-to-play video [...]

The “Love” Game Design Concept

The “Love” Game Design Concept

This is nothing new. iI’s just something I believe works in 90% of all games out on the market (AAA or small/casual/indie).
0. Create a game with both old (known) and new game design mechanics.
Even if the new mechanics are not perfect, this concept shall help you get people to enjoy your game

nothing is to ugly – if you polish [...]

Okami: Disapointments

Okami: Disapointments

This is my (very) subjective review of Okami. To summarize it: I can’t play the game. It’s unbelievably unplayable for me, due to shockingly bad details.
Ever since it was released on PS2 and got rave reviews about its style and concept I wanted to play, even own it. Then Yu-Chung reviewed it and even mentioned that [...]

Link: Formal Analysis of MGS2

I found this link with a formal analysis of Metal Gear Solid 2. I have not yet read it completely but please take a look and tell me if you like it:
Driving Off the Map (located at Delta Head Translation Group)

Indie Gamer Forums – interesting Thread(s)

I like to point out the following thread in the Indie Gamer.com forums. It’s about the current state of the indie industry:
http://forums.indiegamer.com/showthread.php?t=11302
i also like to take the opportunity to point out, that managing the german “free” unterhaltungs software forum together with some others at www.usf.de, i really love the forums at indiegamer. i often hate the [...]

Desktop Tower Defense: Perfect Job

There is a game that is damn popular, but not really treated as a piece of good game design, but merely a lucky case of good propaganda is HandDrawnGames Desktop Tower Defense. I like to review it because i believe that from a game designers pov (point of view) it is a clever masterpiece.
It probably [...]

Echochrome

If somebody asks me what was the nicest thing i saw from E3 2007, i can clearly answer: a 3d game for PSP and PS3 (probably downloadable), called “Echochrome”.

Characters are important – but necessarily expensive?

Whenever i thought about or wrote down some of my gamedesign ideas in the last few years, i allways tried to focus on my personal technical abilities or on technologie than can be build with small teams and small budget.
as an example: 3d graphics is okay, but no ik animated objects. this and other limitations allways [...]

Final Fantasy XII: Realtime Fight + Automated Party

Final Fantasy XII finally became available to us Europeans, too. And because I like the series I want to write about 4 things I find most interesting. Interesting for me, is the fact that the real-time battles of FF12 are more fun to me than the old turn-based, which is strange, because I like turn-based [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

Twitter

follow Krystian on Twitter
follow Yu-Chung on Twitter
follow Fabricio on Twitter