Daniel Renkel

Daniel 'sirleto' Renkel is a true indie game developer (at heart ;) and a part time simulation engineer (space- & aircrafts). He's studied computer science at the university of Darmstadt, Germany and has a background of 8 years as game developer (assistant projectmanager, game designer, associate producer and technical artist). He worked on a whole number of PC and console games including the Aquanox series. Visit his portfolio for more information.

Website: http://www.gameprogramming.de/renkel

Battlefield 2142: Micro-Teamplay

Do you like playing first person shooters? Do you like playing teamplay modes? Capture the Flag, Team Fortress, Counterstrike? I do, and I will try to tell you why Battlefield 2142 lowers the teamplay entry level to everybody, even the teamplay haters.

Pax Galaxia: Accessibility of Turn-Based Games

Last time i talked about the controls of loco roco which make the game very accessible for everyone. This time i want to talk about another principle on how to make a game accesibble, which seems to have been lost for ages.
Turn-based gameplay.

Before I begin, I want to give the disclaimer that I will explain the [...]

Loco Roco: I Love Non-Standard Controls

You’ve probably heard allready about the one game that want’s you to own a PSP (and the first time your girlfriend will fight about playtime
Loco Roco – sounds crazy – and yes, it definetly is.
If you had to create a game which plays like an jump’n’run with collecting stuff and such but wanted to give it a [...]

Mutant Storm: The Positive Side of Negative Feedback

There is this one arcade shooting game i can’t stop to play: Mutant Storm from british developer duo PomPom. (You could know it from PC or XBOX arcade).
Simple and classic gameplay, very well balanced and nicely presented: in a small arena, a lot of enemies keep respawning and you blow them off until you’ve blown up [...]

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Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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