There are very good reasons why Batman: Arkham Asylum is so critically acclaimed. It is a very good Metroid Prime clone, heavily modified to faithfully convey the characters and the world of the Batman universe. It is a good example on how to make license games.
Dramatization of actual gameplay experience.
Yet, Arkham Asylum has some very clear flaws. The reason why they have been overlooked may be because they only become apparent once you put some stress on the game’s systems. This rarely happens during the single player campaign. Unfortunately, it is the very idea behind the combat challenges. I have prepared an entire series of YouTube videos this time, so let us take a look at this dark side of the Dark Knight and consider how Akham Asylum could have avoided those problems.
Continue reading “Batman Arkham Asylum: Combat Breaking Points”


