Collectibles. Fellow German co-blogger Pasco commented recently that collectibles are one of the characteristics of modern games. Also, the always superb Experience Points Podcast discussed collectibles as part of their “In Search of Secrets” Episode. Finally, being an achievement whore myself, collectibles are something I deal with on a regular basis. More than enough reasons to take a closer look at them. And in fact, for such a seemingly simple gameplay element there are quite a few variations on how they can be implemented. So many that I have been struggling to write a definite review. Instead, I decided to start yet another category of posts: the Collectibles Reviews. I will do separate reviews of implementations of collectibles in different games and hopefully, after some time, we will start seeing patterns of what works and why.
Mars. You will never find a more deceitful hive of collectibles and hidden doodads. We must be cautious.
I’d like to start with Red Faction: Guerrilla. For once because it is the game I’m currently playing and as I mentioned in the podcast, a surprisingly decent game. But also because it is a game that has A LOT of collectibles.
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