Trauma Making of

A really short post today. I wanted to share with you a GDCE talk I gave a year ago about how I made my game TRAUMA. It has been just released on GDC Vault for free!

Click here to watch the video.

I basically go over some of the influences and assumptions I had going into TRAUMA. I also talk a little about how the project evolved over time and how TRAUMA became what it is. Enjoy! And let me know what you think.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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