Fail Walker

I’m still experimenting with the new recording hardware – the Hauppauge PVR and the new mic. Here is a series of Tutorials I recorded recently. I’m still using the Snowball microphone for these, but the recording quality is much better than with my first attempt.

As you can see, I’m still playing a lot of Peace Walker. I’m almost finished with the game. It’s quite interesting to compare this game to Monster Hunter. Superficially, the games are similar. Yet, Peace Walker lacks the kind depth and longevity of game play mechanics I’m used to from Monster Hunter. Comparing the two should yield some useful observations on how to model depth in games. I’m taking notes as I go. Will post something eventually.

I’m glad with the way those turned out. More importantly, I have now a much better understanding of how record and process the videos so I can edit them comfortably. I had some issues with that on my last experiments.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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