Global Game Jam Cologne Round Up #2

Let’s continue with the second part (part 1 here) of the Global Game Jam Cologne games round up. This time I have another 3 exciting titles:

8-Bit(ch) Slap Apocalypse

8-Bit(ch) Slap Apocalypse is yet another delightful surprise. The programmer Marcus Horn decided to go low-def 8bit and PORTABLE. The game was actually made for the Nintendo DS but it uses the palette and resolution of the old GameBoy. The game is fully playable as a ROM. You can also download it on a DS if you have a flash card. It is a hardcore side-scrolling brawler with cute, tiny JRPG sprites and gratuitous splatter effects. It even features a badass chopper sequence. To be honest, I have no clue how the team pulled off such a complex and rich game. Definitely check it out!

Great Tuna Escape

Authors: Christoph Franke, Linda Kruse

The Great Tuna Escape

The Great Tuna Escape is one of the simpler, down-to-earth games. You are controlling a tuna fish and you need to keep alive as long as possible. As far as I understand, the CGL student Linda Kruse did the simple, yet effective graphics. The programmer Christoph Franke actually had to learn Flash from scratch working on this project. I think the simpler games are much more effective at the Global Game Jam since you always need at least some time to polish the gameplay. The Great Tuna Escape is a good example of how to pull it off.

An Accident In Paradise

An Accident In Paradise is a great example on how you can participate at the Global Game Jam even if you have little time. Martin sadly didn’t have too much time this weekend. So he did the simplest game he could think of. He was aiming at something that would take 20 minutes. It still took 8 hours but he could still squeeze it in and the result is much more effective than it might look. It’s a 1-button-game where players shoot bullets at each other. You cannot dodge but the bullets cancel each other out. By waiting a couple of seconds, each player can “charge up” their bullet. Bullets with a bigger charge absorb smaller bullets. It becomes a very quick mind-game of different strategies and counters. Something you wouldn’t expect from such a simple game.

On the other hand, An Accident In Paradise is yet another example how the iPhone is not the best environment for the Global Game Jam. The game is finished but not finished enough for the App Store. So there is no way you can play it now. Let’s hope Martin manages to get it on the App Store eventually!

That’s it for today. I will present the final 3 games tomorrow!

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

One response to “Global Game Jam Cologne Round Up #2”

  1. Linda Kruse

    Thank you Krystan for the nice review of all the games.
    As for the graphics of The Great Tuna Escape, Peter Bickhofe did the first graphics (big fish, tuna and environment) and I took it from there and tweaked it into a more cubistic style and for the animation.

    Hopefully Christoph and me can sit down together and put in the swarm fishes and depth of water to finished it as constructed.



The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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