Global Game Jam 2013

I recently participated in the Global Game Jam 2013. It was fun. Here is an impression video.

Because I haven’t been involved in the management and presentation of this year’s jam, I was able to actually work on a game in a team for the first time. It was an exciting 48 hours. I was working with my friend Max and a couple of my students from AIB / Texas A&M. We developed a very simple music game for the iPhone. Perhaps the coolest thing about it is that we actually finished it and submitted it to the iTunes store. It is currently being reviewed. Will post when it’s out.

One think that struck be about the Jam is how the mood / morale of the team usually goes through the same arc it does in a long game development process. Initial confusion about where to start. Exuberant enthusiasm once a concept has been agreed on. Utter disappointment beyond the midpoint as it becomes apparent that you can’t quite fulfill the initial vision and you need to start slashing features. Swinging back to boundless enthusiasm shortly before deadline once all the different elements fall into place and the game start working as intended.

I’ve been always an avid proponent of Jams. I keep discovering other ways in which they are a useful way of preparing for long-term game development.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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