The Tone Rebellion Advance

I’m back. I took a 2-week break to get some things done. And indeed, I got a lot of things done. Especially concerning TRAUMA. More on that in a couple of days. But until then, here is another thing I uploaded recently.

It’s an advanced tutorial on The Tone Rebellion (Basic Tutorial here). It explains a couple of in-depth concepts.

On my first few playtroughs I almost wrote the game off as somewhat shallow. The first few “levels” were usually a bit challenging. But as soon as your economy stabilized it got really repetitive. It made you repeat the same actions over and over again until you win. There were no meaningful decision either. But as I cranked up the difficulty, I was in for a surprise. I got honestly stuck at the hardest difficulty. The game gets so challenging you suddenly need to pay attention very subtle economic details. I think I got a foot in the door eventually, but I still haven’t beaten the game on the hardest difficulty. I will investigate further and plan a Let’s Play afterwards.

Until then, enjoy the above tutorial!

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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