28 Days Later

… is a great movie. But never-mind that. A short post today because I’m dead tired. It has been now 28 days since I’ve started this experiment where I would be posting something each day. It is also around 28 days since I increased the amount of the exercise I do. Here is a small recap. I’ve been here before and a funny thing happens around this time.

Weight training actually gets more difficult. At this point, the muscles get used to the weights I started out with. So I can start doing longer sets of exercises. However, doing longer sets is quite difficult. There resistance is less pronounced now and the feeling of having “worked out” is missing. I can keep on doing an exercise until I can’t anymore but I don’t feel spent afterwards like I did before. Yet, I’m not quite ready yet to seriously increase the weights. It’s a bit of a frustrating in-between situation.

On the other hand, jogging starts getting REALLY fun now. I can keep up an hour at a steady pace with ease. It feels very refreshing! And that means it’s even easier to maintain the schedule. And there are some noticeable effects too! I sleep better and my physique is improving. It quite motivating to experience this kind of progress and I’m really glad I was able to get over that initial hump. I hope I will be able to keep it up.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

One response to “28 Days Later”

  1. Yu-Chung Chen

    I gotta try this jogging thingy everyone is talking about.


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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