When Cheese Wins

There are games that burn out quickly to disappear without a trace. And there are games you can play and talk about and they will seemingly never get old. You will always find new things that will surprise and entertain you. Yesterday I talked how Monster Hunter is such a game. Starcraft 2 is also one. You can tell by the incredibly variety of even the shows that simply discuss details. An especially interesting one is LAGTVs When Cheese Fails.

So it’s a regular replay analysis by two commenters. But the twist is that they chose to review only games when one player attempts a cheese and fails gloriously. If you aren’t familiar with Starcraft 2 lingo – a cheese is an early, sneaky strategy that will often win the game if the other player doesn’t notice it quickly enough. The infamous Zergling Rush is a good example. But there are much more viscous ones.

Every Starcraft 2 player loses to cheese every now and then. It’s a humiliating and annoying way to lose. So naturally many Starcraft 2 players want to see cheesers getting their butt kicked. The guys from LAGTV add a lot of humor into the mix to fuel the flames even more. And if that wasn’t enough, they manage to sneak in a tip or two on how to successfully execute or defend cheese strategies successfully. It’s the formula for a highly entertaining show. It celebrates the depth of the game and the dynamic of the community while helping players improve their strategies and making them laugh at the same time. And every now and then, an impossibly crazy thing happens like in the game above. So if you are playing Starcraft 2, be sure to check out that show.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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