Only a quick post today. I have spent most of the day finishing up the interface for TRAUMA. I was still able to check out an important game release. It’s Deathspank! A hilarious Diablo-esque hack & slay action RPG.


I got only the trial version yet (backlog) but I enjoyed it A LOT! The game is incredibly attractive. It comes with a beautiful, cartoony visual style without resorting to obvious cell-shading. It has witty writing and excellent voice acting. It feels very much like a mixture of Diablo and Monkey Island.

I noticed lots of cool details about the way the interface and game mechanics works together. For example, I love how leveling up was implemented. Instead of working your way through a spreadsheet of stats (boring!) you can select one of 4 trading cards. Each card improves one aspect of your character. Your character stats are simply a screen with all the cards you’ve collected.

One thing I found a bit disappointing is the character of Deathspank himself. He doesn’t seem quite as lovable as the other characters. Especially visually he doesn’t seems very memorable. But that may very well be because I haven’t spent too much time with him yet.

By all means, go and check out the game! It’s out on PSN and Xbox Live Arcade. At least get the trial. I think it is a refreshing and very well-made game that deserves attention. I will certainly do my best to make room for it in my backlog!

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

One response to “Deathspank”

  1. Nels Anderson

    Thanks Krystian! Let me know what you think when you finally managed to chew your way out of that backlog ;)


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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