The End of Us

The cool thing about Global Game Jam is also discovering the entries from other locations and finding some real gems there. A fellow designer Chelsea Howe made this little game together with Michael Molinari.

The game is about two cute asteroids flying together in space and playing around. It is a quite ingenious twist on the theme “Exctinction” and the title knocks it out of the park. In fact, it is very close to perfection as a Global Game Jam game. It is very efficient in programming effort and assets. With only very few elements it evokes a great deal of emotional attachment. At the same time it completely lets go of any conventions such as rewards, dangers or challenges. What you see and experience and feel is not a means to an end. It is the whole point.

It’s a good example of how having few resources doesn’t necessarily have to be a disadvantage. Good design means developing ideas that match the restrictions. If you just consider this, you don’t even have to give up on ambitious goals.

Good job Michael and Chelsea. Now I’m jealous… in a good way! :D

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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