TRAUMA At IndieCade

With the recent press release it is official! TRAUMA, the game I’m currently working on, has been chosen to be one of this year’s IndieCade Festival finalists!


I’m making a note here: “Huge Success!”

To say that I’m really excited would be a extreme understatement. IGF was a big thing but I almost had the impression it was just dumb luck. Especially since I walked away empty-handed. But having the game acknowledged by a SECOND major indie game festival has my confidence in the game reach entirely new levels. I never been to IndieCade either but from the looks of it they seem to be slightly more in tune with the indie community and the indie spirit. I like how there is a large number of nominations (32!) and how we are all nominated for all prizes.

I will make sure an up-to-date version will be playable at the festival. It so close to being finished right now that the version there will be almost indistinguishable from the final version.. or at least the indistinguishable beta which will launch soon.

Unfortunately, I can’t say if I will be able to go there. Flying all over the Atlantic is a big deal for me after all and at least with IGF I could do some cross-financing with my job due to GDC. It doesn’t help that the Cologne Game Lab really needs me at the moment. I will look for an opportunity though. Fingers crossed. I mean, Geordi La Forge is the host?! ZOMG!

Hey and even if I’m not there – you guys in the US have an opportunity for a quick peek of the game. Go for it!

P.S.: Sorry IndieCade guys for jumping the gun with that on Twitter. When I realized it was too late. :(

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

2 responses to “TRAUMA At IndieCade”

  1. Yu-Chung Chen

    congrats man!

    1. Krystian Majewski



The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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