Street Fighter IV pad, disassembled

My SF 4 pad’s d-pad didn’t feel right: after a short while of going right, the character would continue going right for a fraction of a second. And to input left, I often have to consciously press left all the way, there was a confusing/irritating wiggle room.

So, I did what any curious gamer would do: disassemble the pad. Check out another photo after the jump.


(Click to view higher resolution)

Note how the buttons have “fins” to ensure proper orientation. Indeed, I had an easy time reassembling, no uncertainties.

Visual inspection didn’t reveal any apparent fault, so I reassembled everything right away. But the operation helped somehow. Both above-mentioned problems are gone now. Only the diagonals, especially the upper two, still require harder press than the straights. So jumping still doesn’t feel perfect, but reverse dragon punch works much better now.

Yu-Chung Chen

Yu-Chung Chen is a designer working primarily on video games. He studied at Köln International School of Design and has contributed to a number of published games. Currently he works as a freelance UI designer at Keen Games.

One response to “Street Fighter IV pad, disassembled”

  1. Krystian Majewski

    Awesome, does that mean that you quit bitching when I kick your ass? ;-)

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

Twitter

follow Krystian on Twitter
follow Yu-Chung on Twitter
follow Daniel on Twitter