TRAUMA – Wrapping up Payments

Just a quick update today. It’s easter holidays and that means I have 4 days to spend on TRAUMA. The first two days are over and I’m pretty much done with the payment system.

Payment Backend

A custom backend allows me to browse the databases of customers, orders, payments and download links to monitor the system and fix any issues.

I have now a working barebones skeleton to receive and process payments via PayPal. Customers are being entered in a database and receive a download link automatically. The download links expire if they are used too often or not at all. Customers can generate new download links on the website. I even wrote a nice, comfy backed so I don’t need to do customer service in phpMySQLAdmin. ;)

It was perhaps unnecessary. On the other hand, I have a custom system I can easily expand upon and it works exactly the way I want it to. On top of that, I got some invaluable experience with the PayPal API which may come in handy in upcoming projects. It would be interesting to experiment with in-game payments in the future.

I will eventually publish the source of the payment engine. But for now I’m moving on to the front-end. Over the next two days I will design and implement the website I will actually exhibit TRAUMA on. It’s not an easy task. I was collecting references and inspirations over the last week or two. I need to come up with something that compliments the style of the game while actually doing it’s job as an online shop. I’m looking forward to it!

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

2 responses to “TRAUMA – Wrapping up Payments”

  1. sirleto

    best luck!

  2. GhostLyrics

    It’s admirable that you’re open sourcing the system when done.


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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