TRAUMA on Design Prodogy

In principle I would prefer it to hold back on the TRAUMA reviews until it gets released. On the other hand some pre-release hype isn’t wrong either and The Design Prodogy did a very nice job with their article on TRAUMA. They took 3 very simple, basics lessons from the game. Here are some of my remarks:

  • Want to Look Real? Take Images from Real Life I actually love that takeway. I thought exactly the same thing when developing the game. The entire games industry seems to be obsessed with a very particular and quite convoluted way of generating imagery. It’s no wonder many games look essentially the same. This is also a great opportunity to break and and do something unique.

  • Eliminating Distractions While this is an excellent point, I wanted to add that the beta version of the website is not necessarily how I will present the game when it gets released. However, that doesn’t invalidate the point at all.

  • There’s No Music In Real Life Again, I love this takeaway because it perfectly mirrors the discussion I have been having with the game’s musician Martin Straka. We were experimenting with different approaches and it took a lot of work to arrive at the style of “music” we have. I must imagine that drifting so far away from a traditional understanding of music is very difficult for a musician. I think Martin did a great job there.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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