TRAUMA – Go Go Beta Crunch

The last week was a bit crazy. But now I have the rest of the year free to work 100% on TRAUMA. Except for that Christmas things everybody seems to make such a fuzz about.

I’m powering trough. Today, I was finally able to check the subtitles I have gathered. They look great and I have implemented them all. The game now has subtitles in 3 languages: English, German and Polish. I wrote the English and German ones and my Girlfriend checked them for spelling. My mum helped me out with the Polish ones (yes, I’m THAT Indie) as my Polish is a bit rusty. I added some corrections where I things got lost in translation. Reading the script in Polish kinda hit me emotionally. Maybe it’s because I’m so used to reading it in German and English. On the other hand, I have this theory that your first language has deeper emotional attachment. For example, I like to think that it’s easier to lie in a foreign language.

But that’s not all. I also implemented a cute error message box:

Error Box

If things go well you will never ever see this

The error box is the other end of my new loader handling system. It’s good to tie the first loose ends together. I can’t wait to make it report all the other wonderful errors. But more on that tomorrow.

Technically what I’m doing right now is not a ‘Crunch’ but you can expect daily updates on the state of the game from now until beta.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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