How StarCraft Began

Well maybe not ALL of StarCraft but an important part nonetheless. If you are an avid follower of Day9 as I am, you might remember the amazing 100th episode. In this particular episode, Day9 tells the story of how he grew up with the game and how he witnessed and participated in the shaping of the eSports scene as we know it. Recently, this cool video surfaced showing one moment from that history.

Apparently, the filmmaker was at a very important tournament in which Day9, Tasteless and Artosis participated. The guys organizing the tournament didn’t have a clue so Tasteless basically just went up on stage and pretty much started everybody’s career right there. Also Day9 got qualified for a the biggest StarCraft tournament in Singapore.

But the filmmaker wasn’t happy with the footage so he couldn’t bing himself to edit it into a film. He just recently re-discovered it and finally got everything together. A wonderful piece of eSports history. I especially love the recap at the end. Feels like an 80ies movie.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

2 responses to “How StarCraft Began”

  1. Necrana

    I watched that 100th video by Day9 and now I understand how he got so heavily into Starcraft. The social connections that he made at such a young age really helped his future career. Unfortunately, I was born to late to get in on the ground floor of the computer revolution and I was really to old to get on the ground floor of the game revolution. Anyway, I am off to watch the latest Funday Monday!

  2. Krystian Majewski

    If you want to compete with Day9, that is a lofty goal indeed. But it’s not too late for anything. Even the veterans like Day9 are getting beaten on a regular basis by players, who haven’t been playing for that long. As in every discipline, there is a law of diminishing returns regarding the time you invest in it.


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


follow Krystian on Twitter
follow Yu-Chung on Twitter
follow Daniel on Twitter