I thought I use this opportunity to boast a little about the Game of the Year nominations TRAUMA received. I don’t think the major gaming sites said anything. But some indie websites included TRAUMA in their picks.

  • – Alex Camilleri from picked TRAUMA for his Indie Game of the Year.

  • – And while we are in italy, also seems to have enjoyed TRAUMA a great deal.

  • – TRAUMA didn’t make it into the top 10 of, but it did make into the Very Honorable Mentions. Together with Minecraft and Gemini Rue, I think it’s in outstanding company. :)

  • – Not really a game of the year but I thought it was worth mentioning that TRAUMA was the top downloaded game on Ubuntu Store in December, outing the previous king of the hill Braid. I think this is something I’m owing at least partially to the guys from Canonical. Nevertheless, it’s a great honor.

So there you go. Certainly a great start into 2011. With the great success of TRAUMA, I have already set up plans to drop my current job and going full indie. It’s a scary step, but it’s something I have been working towards. And I could hardly wish for a better foundation.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

4 responses to “TRAUMA GOTY”

  1. Igor Hardy

    Big congrats on this success – I’d say much deserved! I was very impressed not only by Trauma itself, but also by the manner you released it.

    I’m now really curious what kind of a game you’ll make next.

  2. Yu-Chung Chen

    You rock so hard it’s unreal. Woot!

  3. Alex

    Cheers! Well deserved!

  4. Colton


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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