Discussing Games and the Digital Age

You might remember a recent post I made called “Games and the Digital Age”. It turns out that it was picked up by Brian Creeden on Google Buzz. A fascinating discussion ensued!

One of the interesting tangents was the topic of the rather moderate improvements Blizzard did to the interface of StarCraft 2. Here is an interesting point made by Charles Pratt.

To me it’s like suggesting that Baseball would be better if we allowed aluminum bats in the major leagues because there would be more homeruns. While I think that it would be interesting to see in what way a different UI would change the way the game is played, games are not engineering problems and I think that it’s perfectly appropriate for the game as its played now.

Of course I disagree. Check out the discussion here. Feel free to participate!

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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