Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on August 30, 2008
So tired of stepping into hobo-shit I’ve decided to leave the urban jungle for some real jungle. If I have to wade through shit I want it to be raw, wild shit. I tried to get around Cologne/Bonn Airport on my Mountain Bike to maybe find a nice spot for Illucinated and possibly try myself [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 29, 2008
Just to be clear about “Hardships”: Imagine it’s 4 in the morning, pitch dark, you are inside a jungle on a secluded abandoned railway bridge and searching through the bushes you step into moist, diarrheal human shit.
(But geotagging is fun!)
Posted in Game Design Scrapbook
By Krystian Majewski on August 28, 2008
The 10 Gnomes series by Mateusz Skutnik was a big inspiration for the current project I’m working on, Illucinated. I’m currently in contact with Mateusz and he is a very nice, down-to-earth guy with a great sense for visuals (check out his graphic novels!). I can’t really remember if I decided to use photography in [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 26, 2008
If you got 6,40€ to spare, here is a nice way to spend it: get yourself Digidrive. It is a game from the Bit Generations we’ve already talked about. It is also one of the last two titles from that series still available over at Play-Asia and it is even DISCOUNTED. Trust me, getting the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 25, 2008
So, I was at GC 2008 for a day. It was nice seeing EA Cocoon stand being resurrected again. I think we did a good job designing it after all. I just wished I could claim more authorship in designing it. I was in the project but we were separated into different teams and my [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 20, 2008
As I’ve already mentioned, I’ve ordered a set of Moo MiniCards to use them as business cards. The company offers a very simple procedure to upload your own images and oder the cards over the Internet. They are sold in packages of 100 cards which is perfect for business cards. Sure, you can order elsewhere [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 18, 2008
Business hours are over! Baby!
(The photo is from c/o pop 2007 and obviously not from my stand but I like the face of the guy in green shirt. He’s so inTENSE!)
I would like tow rite a few impressions I’ve got from c/o pop this year. It was my first time there and my first exhibition and I [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 15, 2008
If you happen to be in or around Cologne these days. Come and visit me at the c/o pop festival. I’m exhibiting my recent project, “Illucinated” in the affair area.
Posted in Game Design Scrapbook
By Krystian Majewski on August 13, 2008
I didn’t realize that there seems to be a widespread problem with pirated GameBoy Advance games. Especially at eBay. Recently, I got the first of the games I’ve ordered and everything seemed to be fine. Then I found out the save function didn’t work. This is odd as original GameBoy games have very reliable saving [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 12, 2008
Recently I’ve found a so-called invader fractal on the notorious levitated Website. It has been also posted on complexification.net:
I find the Idea astonishingly simple: you can randomly generate Space Invaders-like sprites by randomizing a two-color bitmap and mirroring it so it becomes symetrical. For a 5×5 pixel invader, there are 32,768 unique Permutations. Well, I woudn’t [...]
Posted in Game Design Scrapbook