Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de

Wiicked

Actually, this one should be posted by my colleague Yu-Chung Chen since it was more his work bit he is busy or recovering or lazy or ass.
We recently did a nice project at KISD where we experimented with the the Wiimote and Flash. I was only involved as a supervisor, Yu-Chung actually did some (pretty hardcore!) [...]

Casual Connect Europe

I’m back from Casual Connect Europe.

I had a great time! The presentations were ok. I guess my problem was that most of them were either producers or from marketing and so the topics they covered were a bit remote and dry. We need to change that! Game Designers need to get more involved, especially the [...]

Cool News!

Some cool news:
I will be doing a presentation of my Excit Post-Mortem at the Casual Connect Europe conference in Hamburg at the 12. February. If you are going to attend, feel free to visit me!
The funding for the institute I helped establishing has been confirmed. The Cologne Game Lab will happen. Our first task is to offer [...]

Fonstruct now with spacing

I’m in a bad mood but this one cheered me up a bit. I already wrote about the awesome font creation tool Fontstruct before. I checked them out again and guess what: they FINALLY added features for letter spacing making the toolset pretty much complete. This is a free, simple, sexy and incredibly powerful tool [...]

BORT Digest

As you might know I participated in this Month’s Blogs of the Round Table (BORT) with my Solaris post. I also joined Corvus Elrod, Joe Tortuga and Troy Goodfellow in a podcast (BORTcast?) in which we discussed three of the entries. It is only 25 minutes and
available here.
I would also like to use this post to [...]

The Logic of Space Battles

Cliffski is currently working on a Sci-Fi Space Opera battle game and he recently asked about the economy and logic of epic space battles. He basically wanted to know what the logic is behind having small fighters and big capital ships because he tries to reproduce them in his game.

This is a dear topic for me. [...]

Braid: Understanding Difficulty

It’s my turn to take upon Braid. So far I’ve read some great articles about it. However, I often had the impression that people were more keen on discussing some quite superficial qualities of the game and made some very broad statements about it’s meaning. When they discussed details, they mentioned them often just brief [...]

We Twitter – I Twat?

In case you haven’t noticed, I jumped on the Twitter bandwagon. My colleague Yu-Chung Chen joined me.
You can follow my twat under krystman
You can follow Yu-Chung’s twat under wanzai
We are working on seting up both our twitter streams as a badge in the sidebar. So far setting up two twitter badges only results in them getting confused with [...]

Orrery

Space geekout time! I’ve got a cardboard Orrery for Christmas and I finished it recently. Here it is:

Although it looks awesome, I’m not entirely blown away by the result. If you are interested in some thoughts on information design, modelmaking and astronomy – read on:

GTA4: Devolution and Story

Most of the time, we have not been reviewing too many mainstream games. There are two reasons why. The first one is because those games already receive a lot of coverage in other media. The second is that mainstream games often focus on a high ROI and tend to avid interesting but risky design choices [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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