Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on June 6, 2010
I have been recently upgrading my Dreamcast library and going through some of the games. Playing old 3D games there is one thing that REALLY strikes me every time. They often age quite horribly.
Case in point, Metropolis Street Racer. It actually is a very smart, cool racing game. It focuses on fictional city courses. It features [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 5, 2010
Space geekout time. You might have seen this most disturbing video. Cape Canaveral has been attacked by a giant mutant insect (00:06). Luckily, a company called SpaceX was able to launch an escape vehicle. The rocket safely reached orbit. The insects are no longer a threat
But jokes aside, the launch was something special. First of all, [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 5, 2010
There is an iPhone Carcassonne out. It is very good. I highly recommend it.
Check out carcassonneapp.com for a neat video.
Ok, so maybe some explanations are due. Carcassonne is actually a board game. It is specifically a “German-style Board Game”. Next to Settlers of Catan, Carcassonne is actually THE German-style Board Game. It is basically about scoring [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 3, 2010
I’m using the computer a lot. My requirements for computer hardware are extreme because I will probably use them everyday. This is especially true for pieces of hardware that have contact with my hands. This hardware will receive a lot of abuse from various biochemical agents in the sweat from my hands. I don’t think [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 2, 2010
… is a great movie. But never-mind that. A short post today because I’m dead tired. It has been now 28 days since I’ve started this experiment where I would be posting something each day. It is also around 28 days since I increased the amount of the exercise I do. Here is a small [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 1, 2010
The Lagiacrus is a very special monster in Monster Hunter Tri. It is the “flagship monster”. The Lagiacrus is featured on the box art of the game and on the cover of pretty much any book on Monster Hunter Tri. The über-special-edition of Monster Hunter Tri even includes a small statue of the Lagiacrus.
Aaaaw, you’re a [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 31, 2010
Game Design Reviews Podcast is back after a long break. We start with a look back at the last year. We have recorded this podcast in January but only now came around to publish it.
Great Scott!
Download Episode 5 (58MB, 123 Minutes long)
RSS Feed for the Podcast
iTunes link
This time we discuss the games we have played in 2009 [...]
Posted in Game Design Reviews, Game Design Scrapbook
| Tagged Podcast
By Krystian Majewski on May 30, 2010
I started learning Japanese. It was a weird coincidence. First I was listening to a couple of podcasts from people living there. This primed me already for the topic. Then I couldn’t resist buying a certain book on a certain game I enjoy very much. That book was actually in Japanese so in order to [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 30, 2010
Why do so many game writers hate the Wii so much? There are certain expressions always associated with the system and it’s games. “It looks good for a Wii title” they say. Or even better: “Time to dust off my Wii”. There is this myth that Wii somehow has no interesting games for “true gamers”? [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 28, 2010
There is something very specific about the Prince of Persia movie that bugged me. It actually fits well to the recent Experience Points Podcast where I was the guest. Or more precisely, the GDC talk by Chris Hecker on Finishing Games.
Prince of Persia is a story that centers (or should center) around a supernatural artifact. The [...]
Posted in Game Design Scrapbook