Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on January 18, 2011
On this episode of the Monster Hunter Podcast: The Hands of Fate. We unbox a late present from Santa using my enormous man hands. Also, we do our first quest in Monster Hunter Portable 3rd .
Nick’s new website is at http://www.nicklalone.com/
Direct download of the Video.
Get the mp3 of the episode here.
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By Krystian Majewski on January 16, 2011
Recently, I thought I look into Final Fantasy Crisis Core. I got the game way back when I first got my PSP. But I realized that the game was in German and it wasn’t Multi-Language like most European games. A few weeks ago I decided to finally put me out of my misery and order [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 16, 2011
I just created a to-do list with all the final changes to the game. There is one thing some people have commented on which I don’t really have a good solution for.
In the game, players find Polaroid photos. There are 9 in every level and they are somewhat of a collectible. Some of them tell a [...]
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By Krystian Majewski on January 15, 2011
Space geekout time! Have a look at this amazing photo made by the European probe Mars Express
Image is cropped. Click for full version
We are looking at Phobos (the Greek God of fear), the larger of the two moons of Mars against the limb of the planet Mars itself. There are at least two reasons why I find [...]
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By Krystian Majewski on January 13, 2011
I’m getting ready for a complicated podcast and there isn’t too much new happening. But here is a thing that came up recently. If you haven’t seen it, you might want to check it out.
When I saw the video for the first time I thought it was the parody of an Apple ad. It took me [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 13, 2011
There is always a movie I’m looking forward to. These days it’s Battle: Los Angeles. If you haven’t heard about it it, have a Trailer.
(actually I like the first Trailer even more because of the music, but the one above shows more of the movie)
Sure it’s the standard alien invasion story. But so far the aliens do [...]
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By Krystian Majewski on January 12, 2011
Just a sort update on a small thing that totally rubs me the wrong way. I recently bought a nifty eSports headset. One of the reasons was to not to depend on the built-in mic of my MacBook Pro. The mic is ok in most cases. But I have been playing some Starcraft 2 sessions [...]
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By Krystian Majewski on January 10, 2011
In principle I would prefer it to hold back on the TRAUMA reviews until it gets released. On the other hand some pre-release hype isn’t wrong either and The Design Prodogy did a very nice job with their article on TRAUMA. They took 3 very simple, basics lessons from the game. Here are some of [...]
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By Krystian Majewski on January 9, 2011
On this episode of the Monster Hunter Podcast: The Brainy Hunter. We are being joined by Michael Abbott from The Brainy Gamer blog. Also, we play Monster Hunter Tri together for the first time. Also, one of us dies.
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Enjoy!
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By Krystian Majewski on January 7, 2011
Molleindustria has released a a new game: Leaky World. Subtitled “Playable Theory” it is a very simple and well-made flash game that puts the main arguments of an essay by Julian Assange into a game mechanic.
Click here to play the game.
I have read the essay previously so I was pleasantly surprised to see it being adapted as [...]
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