Podcast Episode 1: GDC Europe & GamesCom

Finally! We are happy to announce a new feature: the Game Design Reviews Podcast Show! We try to podcast every two weeks. Here is episode one:

Download Episode 1 (46MB, 99 Minutes long)
RSS Feed for the Podcast
NEW! iTunes link now availible!

This episode we sat down together, did a small introduction of who we are and went on discussing the recent GDC Europe and GamesCom. Here is a more detailed breakdown:

  • 0:00:00 Introduction
  • 0:01:49 About us
  • 0:08:13 First games we played
  • 0:23:20 About the Blog
  • 0:28:51 GDC Europe: Organization & Pricing
  • 0:42:26 GDC Europe: Crytek & Technology
  • 0:55:57 GDC Europe: Alan Wake, Heavy Rain & Narration in Games
  • 1:24:04 GamesCom: Scribblenauts, News Super Mario Bros
  • 1:32:24 Games Nobody Played: Anno 1701 DS

Some links and additional show notes:

Feel free to leave a comment. We are very eager to hear your opinion.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

3 responses to “Podcast Episode 1: GDC Europe & GamesCom”

  1. Jimeee

    Has the link to this podcast been taken down?

  2. Krystian Majewski

    Oh, sorry about that. A small typo. Try again now.

  3. Ian

    I listened to the monster hunter podcast, i think ill try this, sounds good.


Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.


follow Krystian on Twitter
follow Yu-Chung on Twitter
follow Daniel on Twitter