Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on February 18, 2012
Here is something that drives me up the walls. The Asari alien race in Mass Effect. I hate them. They are easily the most stupid, insulting and downright racist aspect of the game. Here is what I mean.
“Don’t worry. That’s a totally natural pose for my species to be in. Now, embrace eternity…”
So the Ansari are basically [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 12, 2012
This time on the Monster Hunter Podcast: A Love Bonk. On a very special Monster Hunter Podcast, the crew discusses the sensual side of human and wyverian…weaponry.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on February 5, 2012
So I’m playing Mass Effect 2 right now. I’m at the beginning of the final stretch. I have my entire team, I did all the DLC and I did all the loyality missions. Here are my impressions so far.
Unintentionally Hilarious Mass Effect 2 Trailer Screenshot
For obvious reasons I looked very carefully at the interface. There are a [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 2, 2012
Time for the final Global Game Jam Cologne 2012 Round Up (part 1 here and part 2 here)! Let start up with Giant Robot Snake.
Giant Robot Snake – Don’t eat that frog, snake. Don’t do it.
It’s a very interesting game because it can be played by four people simultaneously on two controllers. Each player operates one analogue stick. The [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 1, 2012
Time for the second part of the Global Game Jam Cologne 2012 Round Up (Part 1 here). The Global Game Jam was mandatory for the Students of Cologne Game Lab so as last year, we had some student projects. Perhaps the biggest and most polished one was Sequpes, a project made by a group of [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 31, 2012
As you noticed, over the last few days my blogging ground to a halt due the preparations for Global Game Jam 2012. Now that the dust has settled, let me tell you of it. It was epic! It was the biggest Global Game Jam we organized so far. We had almost 60 participants. We can’t [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 23, 2012
This time on the Monster Hunter Podcast: A Bag Full of Crabs. We embark on some quests in Monster Hunter Freedom unite and find a whole herd of Turkeys. See what I did there?
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on January 22, 2012
I recently released a new update of TRAUMA. The major update is improved image filtering. Something that some people commented on. TRAUMA runs at a pretty low resolution. I can’t really boost it without a lot of effort. But I was able to increase the quality of how the images are being scaled down.
Left: old and [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 18, 2012
I have created a new micro-game. It’s called Story Essay Cat and it took me just 3,5 hours to develop.
Click here to play.
Story Essay Cat is a full-fledged cat writing simulator with social media integration. Now you can pretend to be a cat writing a story essay. And you can share your #catstory with your friends.
Perhaps some backrgound [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 18, 2012
I know I’m late to the party about this. But the movie hasn’t come out in Germany. So technically, this is still hot news. Drive is a great movie. You probably should watch Drive right now. Why aren’t you watching Drive. Ok, watch the Trailer at least:
I haven’t come up with this one-liner, but the best [...]
Posted in Game Design Scrapbook