Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on January 28, 2008
New talk from Jonathan Blow. This time, he was on Game Focus Germany. This conference kinda COMPLETELY slipped under my radar. Too bad, I would have loved to meet Jonathan in person. Note: Visit Game Focus Germany next year.
As for the talk. He raises a question we already discussed before: why doing games if you can [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 25, 2008
My cousin is a Jazz pianist. Sometimes I envy him. I am sitting the whole day in front of the computer, coming up with elegant code, intricate game design mechanics and laboriously squeezing every pixel in Photoshop to communicate the desired message, and people will still have such hard time recognizing the value of that [...]
Posted in Game Design Reviews
By Krystian Majewski on December 27, 2007
Seriously, what’s the deal with GDC? I was curious about visiting the Indie Game Summit the next year but every time I check out something about GDC, I get struck by the ridiculous pricing. This is even BEYOND ridiculous, it is totally unacceptable. And it makes even LESS sense if you consider that they feature [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 5, 2007
I’ve just stumbled over the following excellent user-generated content game experiment over at Pocketwatch games. I love it, I just spend half an hour expanding the dialogue tree.http://pocketwatchgames.com/conversation
Basically, it is very simple. It is a multiple choice dialogue between two persons with up to 5 choices. Players can play as either of the two characters. [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 4, 2007
A big challenge for game designers is to open up their games for different target groups, especially for girls and women. However, what I often found that they end up developing games specifically made for female players. Instead of getting games out of their teenage boy niche and creating product which can appeal universally to [...]
Posted in Game Design Reviews
By Krystian Majewski on November 30, 2007
*PING* I’m still there. I took a three month break to get some thing done, I read a bunch of books, played some games. I will do my best to more frequently soon. Here are some exciting things that happened meanwhile:
Metroid Prime: CorruptionGreat game, I completed it three times – once on every difficulty setting. It is a [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 2, 2007
Recently, I’ve been reading a lot of books. A big pile slowly accumulated on my desk and I couldn’t watch it anymore. Slowly, I’m arriving at the bottom of the pile so soon I will be able to… buy new books!
I have learned a lot of stuff and I will talk a lot about it. One [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 9, 2007
Just yesterday, I had a very serious discussion with Daniel Renkel about.. well just about everything. We got into a very heated debate about what we both expect from our work and inevitably what we expect from our lives. Without getting into details one of the raised questions was how important money is and how [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 4, 2007
Recently, I’ve listened to ALL the interviews at http://www.indiegamepod.com. They are all fascinating and a great way to get an overview of at least a part of the scene. At some point, there was just so much interesting stuff that I started writing things down. Here are my notes, they are very messy and a [...]
Posted in Game Design Scrapbook
By Krystian Majewski on July 27, 2007
A question that bugs me is: why should we be making games? What are games good for? Should we be making games at all? I think this question is fundamental for game design. After all games could be just a waste of time for game designers and players. The relevance and value our your work [...]
Posted in Game Design Scrapbook