Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
Mass Effect: Massive Interface Fail Part I

Mass Effect: Massive Interface Fail Part I

Mass Effect received a lot of praise when it came out. It still receives a lot of it. It is considered as one of the prime examples of next-gen western RPGs. It is a status I don’t think it quite deserved. Yes, Mass Effect offers a visually and thematically rich, cinematic experience. But that thin [...]

TRAUMA Preview

Hello again. I’ve been on a hiatus for some time to focus on finishing Illucinated for the upcoming IGF submission deadline. And I am glad to announce that I have been successful. Illucinated is now called TRAUMA. A tiny Website is available here. But most importantly, here is a (slightly blurry due to SD-Quality capture) [...]

Episodic Gaming Fallacy

Here is a quick thought I had recently. Fable II was just released in episodes on XBLA. Also, Episodic Gaming has been discussed in one of the recent Brainy Gamer podcasts. The idea is: instead of releasing one big, long, expensive game, you chop it up into small pieces and release it cheaper and individually. [...]

Podcast Episode 2: Flower, Square/Enix Concert

We are currently trying to establish a regular podcasting pattern. Or goal so far was 2 weeks but since it’s the first podcast we do, there might be delays. Like this time. But anyway, here is another exciting episode.
Download Episode 2 (42MB, 90 Minutes long)
RSS Feed for the Podcast
iTunes link now availible!
In this episode, we come [...]

Daniel Cook’s “Fishing Girl”

Daniel Cook’s “Fishing Girl”

I have been mean to Daniel Cook in the past (oh yeah, it goes way back doesn’t it). It was probably mostly undeserved, seeing how how he was one of the inspirations for this blog in the first place. It feels especially awkward when he releases something as cool as “Fishing Girl” (together with Eric Woroshow).
If [...]

Podcast Episode 1: GDC Europe & GamesCom

Finally! We are happy to announce a new feature: the Game Design Reviews Podcast Show! We try to podcast every two weeks. Here is episode one:
Download Episode 1 (46MB, 99 Minutes long)
RSS Feed for the Podcast
NEW! iTunes link now availible!
This episode we sat down together, did a small introduction of who we are and went on [...]

PS3 Slim – Further Impressions

As I have already written, I have a PS3 Slim. Now that I have been able to test it some more, here are further impressions:

Scribblenauts Videos

A post a day keeps the… something away. I don’t care, ok? It’s just a good idea in general.
We were recently at GameCom where I had the opportunity to check out Scribblenauts. And check out I did. I played it basically at least once every day I was there. It was an awesome booth and it [...]

PS3 Slim – First Impressions

PS3 Slim – First Impressions

A PS3 SLIIIIIIIIIIIIIIM!! OMG!! THANK YOU!!

So even though this is not a holiday season, I must inform you, dear readers, that I have in fact, bought ONE PS3 Slim. I have one in my living room. That’s it.
Jokes aside. I thought I write down some first impressions, just like I did with my XBox 360

Quick Thoughts on Magic: Duels of the Planeswalkers

Quick Thoughts on Magic: Duels of the Planeswalkers

Recently, I’ve spend some time on the new Magic: The Gathering port for X-Box Live Arcade. I have played Magic a couple of years ago for quite some time. I even organized a Magic tournament. I got out when I moved to Cologne due to lack of people to play with. By the way: the [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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