Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on November 5, 2009
Mass Effect received a lot of praise when it came out. It still receives a lot of it. It is considered as one of the prime examples of next-gen western RPGs. It is a status I don’t think it quite deserved. Yes, Mass Effect offers a visually and thematically rich, cinematic experience. But that thin [...]
Posted in Game Design Reviews
By Krystian Majewski on October 29, 2009
Hello again. I’ve been on a hiatus for some time to focus on finishing Illucinated for the upcoming IGF submission deadline. And I am glad to announce that I have been successful. Illucinated is now called TRAUMA. A tiny Website is available here. But most importantly, here is a (slightly blurry due to SD-Quality capture) [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 4, 2009
Here is a quick thought I had recently. Fable II was just released in episodes on XBLA. Also, Episodic Gaming has been discussed in one of the recent Brainy Gamer podcasts. The idea is: instead of releasing one big, long, expensive game, you chop it up into small pieces and release it cheaper and individually. [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 27, 2009
We are currently trying to establish a regular podcasting pattern. Or goal so far was 2 weeks but since it’s the first podcast we do, there might be delays. Like this time. But anyway, here is another exciting episode.
Download Episode 2 (42MB, 90 Minutes long)
RSS Feed for the Podcast
iTunes link now availible!
In this episode, we come [...]
Posted in Game Design Reviews, Game Design Scrapbook
| Tagged Podcast
By Krystian Majewski on September 19, 2009
I have been mean to Daniel Cook in the past (oh yeah, it goes way back doesn’t it). It was probably mostly undeserved, seeing how how he was one of the inspirations for this blog in the first place. It feels especially awkward when he releases something as cool as “Fishing Girl” (together with Eric Woroshow).
If [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 10, 2009
Finally! We are happy to announce a new feature: the Game Design Reviews Podcast Show! We try to podcast every two weeks. Here is episode one:
Download Episode 1 (46MB, 99 Minutes long)
RSS Feed for the Podcast
NEW! iTunes link now availible!
This episode we sat down together, did a small introduction of who we are and went on [...]
Posted in Game Design Reviews, Game Design Scrapbook
| Tagged Podcast
By Krystian Majewski on September 9, 2009
As I have already written, I have a PS3 Slim. Now that I have been able to test it some more, here are further impressions:
Posted in Game Design Scrapbook
By Krystian Majewski on September 7, 2009
A post a day keeps the… something away. I don’t care, ok? It’s just a good idea in general.
We were recently at GameCom where I had the opportunity to check out Scribblenauts. And check out I did. I played it basically at least once every day I was there. It was an awesome booth and it [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 2, 2009
A PS3 SLIIIIIIIIIIIIIIM!! OMG!! THANK YOU!!
So even though this is not a holiday season, I must inform you, dear readers, that I have in fact, bought ONE PS3 Slim. I have one in my living room. That’s it.
Jokes aside. I thought I write down some first impressions, just like I did with my XBox 360
Posted in Game Design Scrapbook
By Krystian Majewski on August 30, 2009
Recently, I’ve spend some time on the new Magic: The Gathering port for X-Box Live Arcade. I have played Magic a couple of years ago for quite some time. I even organized a Magic tournament. I got out when I moved to Cologne due to lack of people to play with. By the way: the [...]
Posted in Game Design Scrapbook