Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on May 7, 2010
I have a confession to make. I went a little bit crazy with new games recently. Apart from Super Street Fighter IV and Silent Hill: Shattered Memories, I also got Monster Hunter Tri. And I didn’t get the normal version, oh no. I went all the way to get this (not my video):
Why getting the über-special-edition? [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 6, 2010
I recently finally came about to watch that Star Trek Special Edition Blu-Ray. I think I bought it around last Christmas or so. It was long overdue. Like most people I like the film very much. I think that it is one of the best Star Trek movies. But that doesn’t say much since the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 5, 2010
Recently at GDC I met George Kokoris who is eh cool guy, makes gaem design and doesn’t afraid of nothing. He just stated this challenge called #oneaday. The idea is to post something at your blog at least once a day for a year. And since this place has been awfully quiet recently I thought [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 3, 2010
After the recent last article I actually have something more I say about Red Faction: Guerrilla before letting the game go. I have actually spent a lot of time with the game. Most of it playing multi-player. For once because I wanted to once get in such an on-line gaming community. So far I’ve been [...]
Posted in Game Design Reviews
By Krystian Majewski on April 26, 2010
… but somehow I survived nonetheless. I recently saw that it is now one month since I returned from San Francisco. After my return, somehow my life exploded into an even bigger mess than before. It was a bit like in Burnout Revenge crash mode when you get an extra explosion AFTER you already exploded [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 1, 2010
I have been holding off with my GDC recap (coming soon!) because I was busy doing some significant changes to the TRAUMA project. Inspired by life-changing events at GDC, I have decided to make TRAUMA into a Facebook game. I am almost done with the beta and I am currently looking for beta testers.
Bill Mooney – a true winrar
There [...]
Posted in Game Design Scrapbook
By Krystian Majewski on March 6, 2010
I’m leaving for San Francisco tomorrow. Even though the game is still not quite done, I’m happy with the progress I made. Yesterday we did the mastering of pretty much every audio in the game. So at least the audio part is done and if we get lucky it might be in a final state [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 16, 2010
Short update on TRAUMA. I know things are getting a bit silent here. That’s mostly because I’m trying not to get swamped in work and get TRAUMA as much done as I can before the IGF. I’m still working on that Intro. I think I will wrap up some of the more complex CGI scenes [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 30, 2010
I’m currently helping out organizing this year’s Global Game Jam in Cologne. The first day was very exciting. But now it’s the middle of the night and I’m tired. However I have plenty of time to catch up with some to-dos. For example to share with you two interviews I had recently.
One of them was done [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 25, 2010
Some very dramatic changes happened in the last few days. First, I finally got a new workstation. But then it’s a MacBook. So I Bootcamp’ed it and put Windows 7 on it. And then I decided to throw away most of the crap on my desk, especially my old CRT Monitor. Workspace feels very comfy now.
There [...]
Posted in Game Design Scrapbook