Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on December 8, 2010
Ooops! It looks like I have missed two posts recently. And I don’t even have an excuse. I need to get a grip here.
I think I have already written something about the Let’s Play scene on YouTube. But I was recently catching up with the epic Let’s Play Monster Hunter Tri of my podcast partner Social [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 6, 2010
As you can see by the title, I’m not in a creative mood today. But there are some good news. Remember those problems with subtitles I have been talking about? Yeah those are gone. This weekend I finished all necessary Subtitle technology. I also currently in the process of reviewing the German translation and outsourcing [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 6, 2010
When we last left our hero, he just got into the StarCraft 2 silver league. That was 1,5 months ago. Today, he gold league. Twice even.
GOLD! GOLD! I FOUND GOLD!
What happened since then? It seems like I have hardly been playing any 1vs1 games anymore. I played a lot 2vs2 games (50) and a lot 3vs3 games [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 5, 2010
Space geekout. In case you haven’t heard, NASA discovered an alien life form in California.
I was following the buzz around the conference from the day it was announced. There have been some expectations that NASA would refer to something they found around Saturn. But that would have been highly unlikely. NASA pretty much doesn’t have anything [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 3, 2010
On this episode of the Monster Hunter Podcast: The Third Coming. Monster Hunter Portable Third was released in Japan and we give you some exclusive insights. We also answer listener E-Mail and even do a shot Lightning Rooooooound!
Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on December 1, 2010
Having finished my 4th game recently, I’m quite close to repaying my backlog debt for Gran Turismo 5. But of course, there is always another game looming at the horizon. Monster Hunter 3rd was released in Japan today. As the host of the most popular english speaking Monster Hunter Podcast in the world, I felt [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 30, 2010
I have been playing a couple of rounds of Pilotwings the last two days. It is a game I remember fondly from the times I was a kid. I never owned a SNES it but I played it a lot on department store test stations. This is the first time I’m attempting at making some [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 29, 2010
I don’t have too much time today so here is a quick linkdrop. This weekend, there was a great LAN Party in Weekend called Dreamhack. They had a StarCraft 2 tournament sponsored by SteelSeries and having a handsome total of $25,000 in prize money. It was moderated by everybody’s favorite StarCraft 2 commenter, Day9.
I watched some [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 28, 2010
Sometimes I get up in the morning and I turn on our coffee machine, still half-asleep. I sometimes find out that the machine starts flashing all sorts of red lamps indicating that I need to clean it and put it some water etc. And sometimes even that’s not enough. I push the button and the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 28, 2010
I’m just playing Another World at the moment. It turns out I lost my old password. I found another one but it’s quite early in the game. It is at a quite memorable, yet infuriating puzzle. Actually, it would have been one of my favorite puzzles in the game if I didn’t get stuck at [...]
Posted in Game Design Scrapbook