Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on February 9, 2011
Here is something amazing I picked up from the blog of Warren Ellis. It’s an album called Field Recordings from the Edge of Hell. It is 8 hours long. Each track is around 25 minutes long. It consist only of Drone music.
And you know what? Why the hell not? If we are to go digital distribution, [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 8, 2011
Welcome back to another edition of Micro for Noobs where we I learn to win StarCraft 2 battles with zero actions per minute. In the last episode we were talking about some general battle dynamics and how units get more efficient in large quantities. Today we are going to go into specifics of ranged units. [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 8, 2011
On this episode of the Monster Hunter Podcast: Water Jho. We get ahead of ourselves and attempt a Devil Jho capture quest with questionable results.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on February 6, 2011
Final Global Game Jam post on here. I thought I collect some thoughts and insights on how to create a good Global Game Jam. This is from my experience of having organized two of them. It’s is not really a walktrough but more of a personal to-do list for the next time. Feel free to [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 6, 2011
Welcome to the 3rd and last part (part 1 here and part 2 here) of the Global Game Jam Cologne games round up. These are the final 3 titles and I have been saving up some real gems:
Authors: Dominik Lazarek, Carsten Ruhr, Julia Zaadstra
Coherence
Coherence is at first sight a 2D jump & run. However, you will quickly [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 4, 2011
Let’s continue with the second part (part 1 here) of the Global Game Jam Cologne games round up. This time I have another 3 exciting titles:
Authors: Marcus Simon Nina RSAK Stacy
8-Bit(ch) Slap Apocalypse
8-Bit(ch) Slap Apocalypse is yet another delightful surprise. The programmer Marcus Horn decided to go low-def 8bit and PORTABLE. The game was actually made for the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 3, 2011
Let’s switch to something more pleasant, shall we? There was a Global Game Jam last weekend after all and I don’t want to end up yapping only about my AWESOME modest contribution. There were a lot of other wonderful games being worked on at Global Game Jam Cologne and I wanted to present some of [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 3, 2011
It’s hard to miss the recent discussion about Penny Arcade’s Dickwolves comic and the Dickwolves T-Shirt. I already wrote my share of critical posts on Penny Arcade. My opinion on Penny Arcade can be considered shaky.
Judging from the overwhelming one-sidedness of the arguments I hear from the people I follow on Twitter, the following may be [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 1, 2011
On this episode of the Monster Hunter Podcast: The Brazilian. We play Monster Hunter Tri and the others poke at me because of my underpowered gear. Also, we fight no Diablos.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on January 30, 2011
The Global Game Jam at Cologne Game Lab is over. I’m exhausted but happy. Everybody did such a great job! More recollections follow soon. I’m too tired to write right now. Instead, I give you my contribution (Game is 2MB. Please allow it to load).
Click here to play
Here is my entry on the Global Game Jam website. [...]
Posted in Game Design Scrapbook