Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on February 20, 2011
Recently, I got myself a GameBoy Pocket!
Now I’m playing with power!
There were a couple of reasons. Since I made Cybersecurity Emergency Assange, I was reminded of how cool some of the old GameBoy games were. I have a GBA SP I can run GameBoy games on. But the pixel density of the SP screen is much higher [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 18, 2011
This piece right here made my day. It’s an interview with Jonathan Blow, the developer of Braid. He is talking about his new game, The Witness. The interview is going well until suddenly this:
Yeah, it’s the mechanics of the game– Sorry, I’m choking on this croissant. It’s very dry.
It baffles me how the PC Gamer staff managed [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 17, 2011
Ok, there is a bit more to the comet story from yesterday. The Planetary Society blog posted some fascinating early analysis of the data. First of all, it turns out that the comet is actually active! There are 4 streams of vapor coming out of the comet. They are difficult to see with the naked [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 16, 2011
Space Geekout Time! A probe flew past a frigging comet and snapped a few pix.
7km x 5km of dirty ice. That’s what I call an iceberg!
The probe in question is called Stardust and it was launched 12 years ago. It had the mission to collect dust from another comet. It succeeded and with it’s mission over, it [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 16, 2011
We got a new coffee machine. It’s a very different coffee machine from our old one. It is simpler so it requires more work to prepare the coffee now. But it is beginning to grow on me.
Say hello to my new coffee machine. Or as I like to call it: life-support system.
I think I may need to [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 14, 2011
At this rate, it’s almost a wonder when I actually manage to get something done for TRAUMA. But there is some progress after all and I will eventually get there. First of all, I was able to apply some spelling / wording suggestions from Julia Zaadstra (a friend of mine) and Igor Hardy. The quality [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 13, 2011
On this episode of the Monster Hunter Podcast: I Will Remember This Day Forever. It’s valentine’s day. We express our love by hunting dual Globuls, Agnactors and do a challenge suggested by our listeners.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on February 13, 2011
Here are two videos recorded on our Global Game Jam event two weeks ago. The first one was actually recorded and edited by my colleague Katharina Tillmans from Cologne Game Lab. I think she did a marvelous job.
The second one was recorded by a real TV crew that followed us during the 48 hours. The feature [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 11, 2011
Last year I made a short presentation on TRAUMA at the FROG conference in Vienna. I recently realized that there are actually videos of the conference online. They are a little hidden but you can pretty much watch the entire conference here.
Click here to watch videos of the presentations.
Besides my talk, I strongly recommend checking out the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on February 10, 2011
The cool thing about Global Game Jam is also discovering the entries from other locations and finding some real gems there. A fellow designer Chelsea Howe made this little game together with Michael Molinari.
Click here to play!
The game is about two cute asteroids flying together in space and playing around. It is a quite ingenious twist on [...]
Posted in Game Design Scrapbook