Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
The Design of the Aliens in Mass Effect

The Design of the Aliens in Mass Effect

The Monster Hunter Podcast is taking longer. But in true Scrapbook fashion I wanted to share with you this awesome material that just came in. As you know this blog and Mass Effect have … history. Nevertheless, there is critique and there is actual resources from the developers themselves. One awesome thing about the Mass [...]

Another Earth

Recently this caught my eye

It’s a trailer for an upcoming movie called Another Earth. It’s a sorta Sci-Fi movie about a duplicate Earth appearing in the sky. The hook is that the duplicate Earth is apparently inhabited by duplicates of the people on the original earth. It seems like the movie focues very much on the [...]

TRAUMA – Wrapping up Payments

TRAUMA – Wrapping up Payments

Just a quick update today. It’s easter holidays and that means I have 4 days to spend on TRAUMA. The first two days are over and I’m pretty much done with the payment system.

A custom backend allows me to browse the databases of customers, orders, payments and download links to monitor the system and fix any issues.

I [...]

Is Peace Walker Sexist?

Is Peace Walker Sexist?

Whenever I play Japanese games, I inevitably run into situations where I am confronted with content I am troubled by. It is often content that seemingly borders on bland sexism, racism or even pedophilia. I’m often having a difficulty to comprehend the intention of the questionable content. Is it really meant this way? Or is [...]

Shit Crayons

Shit Crayons

I know I have been talking about Ian Bogost recently. But this article caught my eye the other day. It’s an article by Ian Bogost based on a rant from this year’s GDC. It’s about the creativity on Social Games and it’s titled Shit Crayons.

“I’m worried about Timmy. All his drawings look like shit.”

If you know the [...]

Join Us at Cologne Game Lab

Join Us at Cologne Game Lab

These days there are so many opportunities for you to join us at Cologne Game Lab. Let me count the ways:

Study: We are now accepting applications for our Master’s in Game Development & Research. It’s the second year now. We have learned a lot during the last two semesters and optimized our curriculum for even more [...]

Monster Hunter Podcast Episode 35

On this episode of the Monster Hunter Podcast: Back to Where We Were. Or not, actually. We play Demon’s Souls, things go wrong and an adventure begins…

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

Ian Bogost and the Social Games TRAUMA

Ian Bogost and the Social Games TRAUMA

Here is something pleasantly surprising. I was recently checking out some more GDC Videos. There was this one by Ian Bogost on how he made Cow Clicker. And guess what what Ian is talking about?

Wait, I know that game!

It’s TRAUMA. Specifically, Ian reads an excerpt from my 1 year old April’s Fool Day post as an example [...]

Monster Hunter Podcast Episode 34

On this episode of the Monster Hunter Podcast: Strangling the Duck. We are back to our old selves with a straight round of Monster Hunter Portable 3rd quests and a series of listener questions. Or are we?

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

TRAUMA Feature on Mehrspieler

Only a short update today. I was interviewed by the awesome German video podcast Mehrspieler. about my game TRAUMA.

It was a very pleasant interview and it includes lots of juicy background bits on the game. They also talk a little about the Global Game Jam event at Cologne Game Lab. Unfortunately, it’s in German. But for [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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