Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on April 25, 2011
The Monster Hunter Podcast is taking longer. But in true Scrapbook fashion I wanted to share with you this awesome material that just came in. As you know this blog and Mass Effect have … history. Nevertheless, there is critique and there is actual resources from the developers themselves. One awesome thing about the Mass [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 25, 2011
Recently this caught my eye
It’s a trailer for an upcoming movie called Another Earth. It’s a sorta Sci-Fi movie about a duplicate Earth appearing in the sky. The hook is that the duplicate Earth is apparently inhabited by duplicates of the people on the original earth. It seems like the movie focues very much on the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 24, 2011
Just a quick update today. It’s easter holidays and that means I have 4 days to spend on TRAUMA. The first two days are over and I’m pretty much done with the payment system.
A custom backend allows me to browse the databases of customers, orders, payments and download links to monitor the system and fix any issues.
I [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 23, 2011
Whenever I play Japanese games, I inevitably run into situations where I am confronted with content I am troubled by. It is often content that seemingly borders on bland sexism, racism or even pedophilia. I’m often having a difficulty to comprehend the intention of the questionable content. Is it really meant this way? Or is [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 21, 2011
I know I have been talking about Ian Bogost recently. But this article caught my eye the other day. It’s an article by Ian Bogost based on a rant from this year’s GDC. It’s about the creativity on Social Games and it’s titled Shit Crayons.
“I’m worried about Timmy. All his drawings look like shit.”
If you know the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 20, 2011
These days there are so many opportunities for you to join us at Cologne Game Lab. Let me count the ways:
Study: We are now accepting applications for our Master’s in Game Development & Research. It’s the second year now. We have learned a lot during the last two semesters and optimized our curriculum for even more [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 19, 2011
On this episode of the Monster Hunter Podcast: Back to Where We Were. Or not, actually. We play Demon’s Souls, things go wrong and an adventure begins…
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on April 17, 2011
Here is something pleasantly surprising. I was recently checking out some more GDC Videos. There was this one by Ian Bogost on how he made Cow Clicker. And guess what what Ian is talking about?
Wait, I know that game!
It’s TRAUMA. Specifically, Ian reads an excerpt from my 1 year old April’s Fool Day post as an example [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 14, 2011
On this episode of the Monster Hunter Podcast: Strangling the Duck. We are back to our old selves with a straight round of Monster Hunter Portable 3rd quests and a series of listener questions. Or are we?
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on April 13, 2011
Only a short update today. I was interviewed by the awesome German video podcast Mehrspieler. about my game TRAUMA.
It was a very pleasant interview and it includes lots of juicy background bits on the game. They also talk a little about the Global Game Jam event at Cologne Game Lab. Unfortunately, it’s in German. But for [...]
Posted in Game Design Scrapbook