Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on July 27, 2011
This time on the Monster Hunter Podcast: Gimme an Egg. Our bourgeois monster hunters embark on a quest to defeat monsters and needs an egg urgently. Give us an egg. And a blessed one of you can.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on July 25, 2011
So I spent the weekend to whip up a real Trailer for TRAUMA. Here it is.
Nothing too special visually but I’m really happy I was able to get the quotes from Michaël Samyn, Michael Abbott and Kellee Santiago. I really think they embody the kind of audience I created the game for. There was a hilarious [...]
Posted in Game Design Scrapbook
By Krystian Majewski on July 22, 2011
I have started playing Castlevania: Harmony of Dissonance. Again. This is the 3rd time that I started this game now. You might remember how I posted about the game in November 2008. Even though the game is supposedly relatively short, I have never managed to play it trough. Here is what happened.
2008 Attempt – Over 8 hours into [...]
Posted in Game Design Scrapbook
By Krystian Majewski on July 21, 2011
There was recently an interesting game exhibition in Kassel called Spielsalon. They used the term “author games” to show a couple if indie / art games. Sadly, I couldn’t be there even though I like the term they used there. The guests they hard were nothing short of spectacular. Luckly, Katharina Tillmanns from CGL was [...]
Posted in Game Design Scrapbook
By Krystian Majewski on July 20, 2011
On this episode of the Monster Hunter Podcast: Cashmere Crisis. The brave hunters move out to fight even more dangerous beasts all the while discussing urgent topics such as the history, physical quality and utility of Cashmere Wool.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on July 19, 2011
Here is something awesome. At Cologne Game Lab had some discussions with the University. We have been given the opportunity to boost our Master’s program by giving away 10 full scholarships for free. And also the deadline has been extended to 1st September. We call this deal CGL10.
The time has come…
I’m really happy that we are finally [...]
Posted in Game Design Scrapbook
By Krystian Majewski on July 18, 2011
I recently heard the Experience Points Podcast talk about the game “Don’t Take it Personally, Babe, It Just Ain’t Your Story” (what a catchy name! ). I remembered I read about the game previously so I decided to give it a whirl.
Normally I stay away from interactive novel teenage drama but…
It’s basically an Japanese-style interactive [...]
Posted in Game Design Scrapbook
By Krystian Majewski on July 17, 2011
Darn you Crytek! I realized I have been misspelling the word “Crisis” in most of my posts about Final Fantasy 7: Crisis Core. I will keep the mistakes as they are. That will teach me.
I’m pretty much at the very last 5% with this game. I’m at the final chapter. I have done almost all side [...]
Posted in Game Design Scrapbook
By Krystian Majewski on July 15, 2011
On this episode of the Monster Hunter Podcast: Moisesl Done Solid. We are joined by the talented and handsome Moisesl from the Well Done Podcast and the Capcom Unity forums to do a couple of MGS related Portable 3rd quests… with heavy bowguns only.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in [...]
Posted in Game Design Scrapbook
By Krystian Majewski on July 12, 2011
Quick update on what I’m doing right now.
TRAUMA
I haven’t said anything about that for a while now. That’s because I’m not sure how much I’m allowed to disclose at this point. Besides my own website, the game will be released on a major digital distribution platform. I’m basically waiting for them. The communication is a bit [...]
Posted in Game Design Scrapbook