Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on December 24, 2011
This time on the Monster Hunter Podcast: Coffee Based Superpowers. Naxhxela finally spills the beans on how to obtain superpowers and remove coffee stains. Also, Monster Hunter!
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on December 14, 2011
This time on the Monster Hunter Podcast: Back from the Drift Dimension. We’re always drifting all the time. Once our e-brakes are worn out we should be a little more regular. Until then….EEEEEEEEE!
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on December 11, 2011
Here is a recent Trailer for an upcoming Transformers game that left in in tears… from laughing.
So what I think happened here is that Black High Moon Studios tried to pull an effect like in the infamous Gears of War Mad World Trailer. Back then, the trailer surprised by putting very slow, emotional, famous music with [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 7, 2011
Recently I read this interesting article by Sci-Fi author Karl Schroeder. He is talking about a possible solution to the Fermi Paradox. This perhaps needs some explanation before I continue.
Is is the Wow Signal like someone sneezing before the big cosmic surprise party?
The Fermi Paradox is one of the great mysteries of the universe right now. It’s [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 4, 2011
Spoiler Alert and Trigger Warning for sexual abuse. I saw Sucker Punch the other day. I have been putting it off since it received such bad reviews like this one:
The most widespread criticism was that the movie is sexist. It has pretty actresses kick butt in pretty elaborate nerdy fantasy scenarios while wearing lingerie. The problem [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 28, 2011
I recently finished Torchlight. I made multiple attempts getting into in the past. Somehow, it never really griped me, even though I enjoyed Diablo a great deal. The other day, all the Diablo 3 talk left me craving for some good old comfort gaming. It was the perfect storm for me to get into Torchlight.
I blame [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 28, 2011
I played Crisis Core some time ago and wanted to comment on its Digital Mind Wave “Mechanic”.
Aeris is actually spinning in her grave.
It is a somewhat puzzling game feature and they way I thought about it changed a lot during my playtrough. First I was confused. Confusion then quickly turned into disaffection throughout most of the game. [...]
Posted in Game Design Reviews
By Krystian Majewski on November 21, 2011
There were a lot of new developments with TRAUMA recently. Probably the most exciting one being the fact the game was featured on the App Store. But instead of listing everything that happened, I wanted to point out a particular interview I gave recently:
Pause:Continue Arc 2 – Episode 3, Trauma
The interviewer was with Peter Willington aka. Xero [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 15, 2011
Time for another backlog update. I finished another 9 games. During all that TRAUMA business, I completely forgot to do an update! Also funny thing: the actual games I end up playing often turn out to be very different from the list I initially come up with. On the other hand, I did play a [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 14, 2011
This time on the Monster Hunter Podcast: Halloween Special 2011. Impossibly delayed by electricity shortage, we bring you this celebration of the spooky holiday. Lean back, have a McRib and be afraid. Be very afraid.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook