TRAUMA will be a Facebook Game

I have been holding off with my GDC recap (coming soon!) because I was busy doing some significant changes to the TRAUMA project. Inspired by life-changing events at GDC, I have decided to make TRAUMA into a Facebook game. I am almost done with the beta and I am currently looking for beta testers.

Bill Mooney – a true winrar

There have been many interesting speeches and presentations at GDC but none struck me as much as Bill Mooney’s acceptance speech on behalf of Zynga recieving Game Developers Choice Award for creating Farmville, the Best Social Game. In an astonishing example of eloquence, stage presence and a heart-winning charm he revolutionized the way we see the indie scene by defining Facebook and the social games space as the last big realm for indies. See this speech here(starts at 27:50). Or read the transcript here.

Maybe it was because TRAUMA didn’t get any of the IGF awards. But it was there and then when I realized I have been going in a wrong direction all the time. I should have seen the signs earlier when Steve Jobs defined Flash as a dying technology. But it is finally all clear to me now. I now understand that the best tools to provide rich emotional, atmospheric, deep, profound interactive experiences are on Facebook.

TRAUMA will no longer be a Flash game. It will be a Social Facebook game. It will be a game where you explore the fragile mind of a female car accident victim by inviting as many of your friends as possible to play the game with you. You will then earn “Dream Coins” which you can spend to look in the accident victim’s mind for dreams. The actual search will be a cooperative rhythm game somewhat similar to Rock Band but with sad music. When you find dreams you can then send them as gifts to your friends or put them on your board for others to see. You can also spend Dream Coins for medicine or jewelry for your accident victim – but this is only optional. Of course, following the free-to-play model you can also buy Dream Coins for actual money. Subscribe to the beta now to get 500 Dream Coins. That’s enough to start your TRAUMA experience by giving your accident victim a CT Scan.

I know that this is a very different direction but times have changed now. In the end, I think the Facebook TRAUMA really tells the kind of story I was trying to convey in the first place. I hope you are just as excited as I am.

By the way: the Beta is still in development. I encourage you to post feature requests in the comments section.

Yes, as most of you figured it out – this is an April’s Fool joke. My plans on TRAUMA haven’t changed. The fact that TRAUMA didn’t win anything is not a big deal because being able to show the game at GDC/IGF was awesome. I find Bill Mooney’s acceptance ridiculous and the fact that he will be a keynote speaker at GDC Canada is just wrong. People with such poor sense of tact and understanding of the scene shouldn’t be allowed near microphones at all.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

13 responses to “TRAUMA will be a Facebook Game”

  1. Kylie

    You actually had me there for a second. :D

  2. Yu-Chung Chen

    you had me at Facebook. Hey, Opera’s spellchecker doesn’t know Facebook!

  3. Krystian Majewski

    @Kylie I don’t know what you are talking about. ;)

    @Yu See, that’s why Opera is not #1. Oh wait Firefox also doesn’t recognize it. Nevermind.

  4. Zé Pedro

    Took me a while to figure out that was an April fools joke.
    My world was collapsing as I read that.

  5. jon myers

    Funniest bit I read all day! I can’t wait for the real game in Flash.

  6. John Krajewski

    Brilliant! I suggest you add a ‘wither’ feature, where your dreams will fade and die if you don’t come back to click them every 45 minutes.

    Count me in for beta testing!

    1. Krystian Majewski

      Sweet thinking. I’m an indie but I have around 200 new openings. Are you intrested? ;-)

  7. Luis Sopelana

    When I got to the Steve Jobs part, my heart sank and I completely fell. Fortunately you went straight into the “Dream Coins” nonsense quickly and I realized what all this was. :)

  8. olli

    shocked for a second. glad that it was only a april joke. i was two seconds aways in creating a facebook profil only to play your game

    i am really looking forward to your game. i really do.

  9. sirleto

    *roflmao*

    absolutely perfect. well, if you want we can add iphone support to the game and finding wifi connections turns dreams into shareable events between your traumatized friends. you can also buy dream coins for real cash and then give them away to friends that don’t have enough points on your local leaderboard. this will of course earn you even more leaderboard points in order to make you your friend-local-maximum highscore-board leader – and us much richer ;)

    happy easter – anyway.

  10. Christoher Robin

    Krystian! I know I’m late to the party but I nearly died reading that! haha. Great April Fools joke mate!

    So, I’ve been really excited about Trauma for a while! How do I get involved with Beta Testing? It would be an honor!

  11. Alexandre

    Any thoughts on Cow Clicker as a response to the same speech?

    1. Krystian Majewski

      I don’t think I have anything to add beyond what Bogost himself said:
      http://gamedesignreviews.com/scrapbook/ian-bogost-and-the-social-games-trauma/

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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