Today I got some tricky shots in for TRAUMA. These were actually the first ones where you can see the face of the main protagonist. So far, she existed only as a voice but I couldn’t get around showing a human face after all. I’m working on the intro sequence which needs to show the condition of a protagonist. As the no-budget indie developer I am, I hired my girlfriend as the actress.

Veronoka Auge

To not to spoil anything, I will only show you a part of her face right now.

The shots were tricky because I needed to somehow convey the meaning of being in a hospital without actually having access to a hospital. I have some friends who actually work at a hospital but they weren’t able to get permissions for me to get into an ICU. So we’ve bought a couple of green bedsheets at IKEA, some bandages (tuns out we didn’t have any at home – yikes!) and I’ve built a completely non-functional Nasal Cannula with some transparent tubes and superglue. Ah, the wonders of the silverscreen.

Yet I could still use a couple of shots to boost the credibility so if you are reading this and know how to get me and my camera for a couple of minutes into a hospital in or around Cologne (without actually having to have an accident), give a shout!

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

3 responses to “TRAUMA Center”

  1. sirleto

    what a “lovely” story :-) hopefully you did not use the glue to glue it onto her nose ;)

  2. Krystian Majewski

    Haha, no but it was tricky to tweak the length of the tubes that went into her nose. They tickled. :-)

  3. Jim267

    I paid attention to your game after its nomination in the IGF competition. I watched the You Tube video about it i was amazed! I really believe it can be the surpise this year and win the top award! Good luck coping with it, I look forward to its release!


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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