The Abrupt Goodbye

I’ve just stumbled over the following excellent user-generated content game experiment over at Pocketwatch games. I love it, I just spend half an hour expanding the dialogue tree.
http://pocketwatchgames.com/conversation

Basically, it is very simple. It is a multiple choice dialogue between two persons with up to 5 choices. Players can play as either of the two characters. If there are less then 5 answers, players can type an answer by themselves and it will be stored in the database and used in future conversation. It is so simple, yet so effective and mysteriously engaging.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

2 responses to “The Abrupt Goodbye”

  1. Yu-Chung Chen

    Great share. Really digging the idea.

    It’s not clear to me when you can input your own answer. Just now I wanted to show this to some people and we could only choose pre-set answers until the last line. Too bad the concept had to be verbally explained.

  2. Krystian Majewski

    You can enter your answer if they are less then 5 pre-set answers…

    The answer you typed in will appear as a pre-set as soon as somebody playing as the other gender gets to the same point in the conversation and gives an answer to what you typed in.

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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