I’ve just stumbled over the following excellent user-generated content game experiment over at Pocketwatch games. I love it, I just spend half an hour expanding the dialogue tree.
http://pocketwatchgames.com/conversation
Basically, it is very simple. It is a multiple choice dialogue between two persons with up to 5 choices. Players can play as either of the two characters. If there are less then 5 answers, players can type an answer by themselves and it will be stored in the database and used in future conversation. It is so simple, yet so effective and mysteriously engaging.
Great share. Really digging the idea.
It’s not clear to me when you can input your own answer. Just now I wanted to show this to some people and we could only choose pre-set answers until the last line. Too bad the concept had to be verbally explained.
You can enter your answer if they are less then 5 pre-set answers…
The answer you typed in will appear as a pre-set as soon as somebody playing as the other gender gets to the same point in the conversation and gives an answer to what you typed in.