More TRAUMA Information

Short update on TRAUMA. I know things are getting a bit silent here. That’s mostly because I’m trying not to get swamped in work and get TRAUMA as much done as I can before the IGF. I’m still working on that Intro. I think I will wrap up some of the more complex CGI scenes that involve particle effects today. I must say I’m not impressed with the particle functions of the 3D package of my choice. Due to their limitations I have been forced to get into scripting and even that works very poorly. I will go with Blender for my next projects. If I have poor functionality, it can be at least for free and with a light-weight system footprint. But I’m finally through. here is a small teaser.

TRAUMA Accident

Otherwise here are some more Interviews and Articles on TRAUMA.

Kotaku has a Road to IGF Feature which I really liked. Surprisingly, some of the answers/questions didn’t make the cut for the article. Here is one I hated and liked at the same time:

Q: Name your favorite book, movie, album and game?
I have to pick one?! You are torturing me!
My favorite book would be definitively something by Stanislaw Lem.
My favorite movie is quite possibly something by Christopher Nolan.
My favorite album is a tough one – Wide Angle by Hybrid, Speak for Yourself by Imogen Heap, Discovery by Daft Punk, Emotional Technology by BT or Big Calm by Morcheeba. It’s like picking your favorite child.
As for games, I give up. I’ve played too many. Most of the time it’s the game I’m currently playing. Here is a random little-known classic gem that is not Zelda, Mario or Metroid: Mystic Quest on Game Boy aka Final Fantasy Adventure aka Seiken Densetsu.

If you speak German, here is an Interview with – a Blog of the Bundeszentrale für Politische Bildung (German Federal Agency for Civic Education).

But probably most exciting, here is an article that REALY blew me away. Ryan Kuo, one of the IGFs judges wrote a short post with some thoughts on TRAUMA. It’s the closest you will read to a review of the game so far and it has some very insightful observations.

You don’t imagine yourself into the worlds of Half-Life 2 or Myst, because those games simply show it all. Trauma, meanwhile, is a game about imagining, where nothing is shown simply. A strange act of doubling therefore occurs: The blatant subjectivity and natural instability of the girl’s memories align with the obvious artifice of the game world, and this more accurately reproduces human experience than Valve’s and Cyan’s literal re-creations.

I’m really glad TRAUMA was already able to reach people like him. That article made me look forward to the release even more. And on this note, I think the current render finished already few minutes ago…

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

4 responses to “More TRAUMA Information”

  1. dfantico

    You know you are doing something right when your game is compared to the likes of HL2!

  2. Christopher Robin

    I’m really looking forward to this game. The trailer on the site is simply incredible. I agree with the IGF judge that your game really draws the consciousness in. It’s very lucid just watching the video. I’m checking your site every day!

    Have you seen the movie “Synecdoche, New York?” I think you would enjoy it. A genius movie for a genius game developer!

    1. Krystian Majewski

      Thanks you! I watched Synecdoche, I enjoyed it a lot. I love Charlie Kaufman movies. I think my favorite ones are Adaptation and Being John Malkovich. If you haven’t seen them then what are you still doing here?!

      1. Christopher Robin

        Cool! Adaptation and BJM are great movies! I totally get a Kaufman vibe from your work! Hope all is well at the IGF! Can’t wait to play Trauma!


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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