Podcast Episode 2: Flower, Square/Enix Concert

We are currently trying to establish a regular podcasting pattern. Or goal so far was 2 weeks but since it’s the first podcast we do, there might be delays. Like this time. But anyway, here is another exciting episode.

Download Episode 2 (42MB, 90 Minutes long)
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iTunes link now availible!

In this episode, we come back to GDC Europe once more to discuss the Flower keynote by Kellee Santiago. Also, we discuss a recent Square/Enix symphonic concert we visited. Finally, we talk about Battlefield Heroes, FPS controls on consoles and rom cartridges. Here is a more detailed breakdown:

  • 0:02:40 Flower: motion control
  • 0:09:00 Flower: prototypes & maintaining vision
  • 0:20:30 Square/Enix concert
  • 0:33:45 Secret of Mana
  • 0:43:25 New audience in concerts
  • 0:49:52 Battlefield Heroes
  • 1:07:00 FPS controls on consoles
  • 1:16:05 Bad experiences with ROM flash cartridges
  • 1:25:25 Games That Nobody Played: Lost in Blue

Music as always by Dualton / Patrick Keuthen

Feel free to leave a comment. We are very eager to hear your opinion.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

One response to “Podcast Episode 2: Flower, Square/Enix Concert”

  1. scrap53

    Your game design scrapbook is a very creative way to express your different thoughts, and it helps me to see that a scrapbook can have different facets.

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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