We are currently trying to establish a regular podcasting pattern. Or goal so far was 2 weeks but since it’s the first podcast we do, there might be delays. Like this time. But anyway, here is another exciting episode.
Download Episode 2 (42MB, 90 Minutes long)
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In this episode, we come back to GDC Europe once more to discuss the Flower keynote by Kellee Santiago. Also, we discuss a recent Square/Enix symphonic concert we visited. Finally, we talk about Battlefield Heroes, FPS controls on consoles and rom cartridges. Here is a more detailed breakdown:
- 0:02:40 Flower: motion control
- 0:09:00 Flower: prototypes & maintaining vision
- 0:20:30 Square/Enix concert
- 0:33:45 Secret of Mana
- 0:43:25 New audience in concerts
- 0:49:52 Battlefield Heroes
- 1:07:00 FPS controls on consoles
- 1:16:05 Bad experiences with ROM flash cartridges
- 1:25:25 Games That Nobody Played: Lost in Blue
Music as always by Dualton / Patrick Keuthen
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Your game design scrapbook is a very creative way to express your different thoughts, and it helps me to see that a scrapbook can have different facets.