Open TTD

Here is something cool I have stumbled across recently. It turns out that an active community of enthusiasts managed to completely re-create the old strategy game Transport Tycoon Deluxe. And by re-create I mean re-create and improve beyond belief. The project is called Open TTD.

It’s a weird when you think about it. Transport Tycoon Deluxe was made by Chris Sawyer way back in the 90ies. Chris later made the super-popular Rollercoaster Tycoon series. Afterwards, he returned to Transport Tycoon. The new sequel was called Locomotion but it didn’t really catch on. Chris adopted many interface concepts from Rollercoaster Tycoon. As a result, building train tracks was very complicated. The tracks ended up looking impossibly convoluted, resembling roller coasters instead of real train tracks. Additionally, there was a very clear focus on trains. Other means of transportation played a minor role. I’m guessing that because of all these reasons, the Transport Tycoon fan community didn’t move on to Locomotion.

Instead they have created their own version of Transport Tycoon. And indeed, being a Transport Tycoon veteran myself, Open TTD is like all my dreams coming true. The advanced version has bigger maps, trams, articulated road vehicles, more airports, updated train signs, time schedules, a multi-player mode over the internet and hundreds of tiny but incredibly time-saving interface tweaks. The game is made specifically for modding. There are plenty of additional packs available that introduce new vehicles, scenery or simply adjust some gamelay-relevant values. They even re-created all the graphics so they can offer the game for free.

I especially enjoy running the game in full resolution on my 27″ is nothing short of breath taking. All graphics are hand-pixeled and made for much lower resolutions so the screen becomes incredibly detailed and dense with information. I can totally understand that the group is now working on a graphics set in a higher resolution. However, looking at the preliminary results, I’m skeptical. They use 3D packages so it’s much more difficult to maintain a consistent style. Also, the unrealistic proportions of the game become apparent. In the end, the game just loses it’s hand-crafted appeal. I would stick to the original graphics for now.

But otherwise, it’s an amazing project and worth checking out! (WARNING: Highy Addictive)

Monster Hunter Podcast Episode 10

monster hunter podcast

On this episode of the Monster Hunter Podcast: Listener Emails 3rd. We celebrate our 10th episode by answering even more listener E-mail. We also give you some first impressions of the recently released Monster Hunter 3rd demo.

Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.

The Tumblr Blog here.

Enjoy!

Kindle First Impressions

As I already mentioned, I got the Kindle some time ago. I was interested in the idea of an E-Book reader ever since the first Kindle was released. However, the early technical issues and the high price prevented me from getting one. Also, it wasn’t available in Germany anyway. So I decided to let it slide for a while until it’s safer to do experiments. With the recent price drop and the 3rd generation being out it occurred to me that it’s a good time to resurrect that project.

Kindle Overview

We can make them better. We have the technology.

It seems like it might have been a bit premature still. The biggest problem with the Kindle is the fact that it doesn’t really work in Germany. Doing it the legit way, you end up with a laughably small selection of books. In order to enjoy the full offer you need to jump through a lot of hoops. That spoils the entire experience. For example, I can’t really buy books on the Kindle itself anymore. And even then, there are still a lot of books that didn’t make it to Kindle yet – for example Harry Potter or The Catcher in the Rye (you figure out how the two are connected). Especially inconvenient is the fact that there are actually almost no German books on the Kindle. I expected that part at least but it will prevent me from getting one for my parents.

That quite unfortunate as the device itself is QUITE amazing.

For starters, the E-ink display messes up my brain. It’s just such a different display technology. It doesn’t look quite like paper but it is certainly very close to the experience of reading printed material. Maintaining the screen content doesn’t cost energy. So there is something on the screen all the time – even when the device is off. When I first got the Kindle there were some instructions on the screen. I thought that was one of those transparent stickers they sometimes put on devices. I tried to peel it off until I realized that it’s the device already displaying something. I never really bought into the “reading screen is like staring on a lightbulb”-argument. But it’s immediately obvious that the E-ink display is simply made for reading.

Kindle E-Ink

Not quite paper. But good for reading anyway.

The form-factor is quite remarkable too. The first thing I noticed about the iPad was that it was surprisingly thick and heavy. The Kindle is the exact opposite. And now the iPad feels even more awkward. The funny thing is that it’s one of the things I didn’t care about at first. I read in in the ads and in other reviews but I disregarded it like a minor point. It turned out to be an essential part of the experience. The Kindle is lighter and thinner than a novel. It’s literally just a thin, feathery sheet of plastic. And once you hold it, it makes all the difference.

The Kindle might look like an weird, complicated way to do the same things books can do since hundreds of years. But once you start reading it all comes together. I didn’t think you couldn’t improve the reading experience of a book. I stand corrected. The Kindle is lighter and thinner than a book. You don’t even need to hold it open. The text is just there. It’s incredibly comfortable. It’s flexible too. You know that problem when you read in bed lying on your side? You can put the book on the bed when you are reading the right page. But when you read the left page you somehow need to hold the book in the air and force it open at the same time. Especially annoying with thick paperbacks. No such problem with the Kindle.

Also, I never realized how turning the pages and simply feeling the length of a book distracts from the reading experience. The fact that you can turn a page with the simple press of a button combined with the flawless handling creates this amazingly fluid, streamlined reading experience. I found myself eating up pages like hardly ever before.

Kindle in Bed

Try this with a book.

Of course there are still a lot of little problems. The keyboard is a little awkward. It’s very difficult to share the Kindle with another person. You can put down bookmarks but you can’t label which bookmark belongs to which person and accessing them is way too complicated. To add insult to injury, bookmarks appear in the same list as notes so when one person starts putting a lot of annotations in, the bookmark system becomes almost useless. And of course there is the problem of accessing the content I mentioned before.

But those are technical problems which can be solved. I pretty sure they will be solved with time. For me, the far more important realization is that E-Book can surpass the paper book in regard to the reading experience alone.

Computer Mouse Measles?

Ooop, there we go again. Remember my old Razor mouse? Remember how I got a sweet new SteelSeries mouse? Well, it turns out that it recently got the Computer Mouse Measles.

Computer Mouse Measles

How long do I have Doctor?

It’s 4 months after the purchase and litte bubbles started to appear on the logo. I assume the logo is some kind of a sticker. That sticker is apparently unable to withstand the biochemical assault from my savage palm. I swear, if I ever get into prison, I will be able to break out simply by putting my hands on the wall every day. On a more serious note, it doesn’t look as this will be a major problem. I assume the bubbles will get bigger, pop and then the sticker will start to flake off. The bubbles appear only on the sticker and nowhere else on the mouse. Still, it bugs me a bit. Especially since the mouse wasn’t cheap. I just hope that it won’t ruin the looks of the mouse.

Besides that, there is one detail I also dislike about it. The mouse itself has apparently a small flash drive built in it. That way, it can save different configuration profiles. The problem with that is that the computer won’t start up while the mouse is plugged it. I need to unplug the mouse before I boot up and plug it in afterwards. The flash drive somehow messes up the boot sequence. Also, once plugged in, it takes a good 15 seconds for the mouse to get recognized. Noticeably more than a regular mouse. Long enough for me to get impatient and start using the trackpad. Again, not really big problems but certainly small inconveniences that people interested in the mouse might want to consider.

So now let’s see if the mouse will be able to recover from the measles without any major disfigurements.

The Amazing Flexible Audience

Here is an idea. Recently I have been thinking about what makes things popular. There is this wide-spread belief that for a piece of work to be popular, it needs to be somehow streamlined. It needs to appeal to a wide audience. It needs to be reduced to the lowest common denominator. Usually this is mentioned together with concepts like sex, violence, explosions and bubble wrap. On the other hand subjects like art, science or philosophy are supposedly only for a very small, specific audience. And fair enough, you always imagine the football jock who watches something like Transformers 2 and the literature professor who watches something like The Fountain.

Transformers Fans

“Hey Megan, sign my PhD diploma!” “No, sign mine first!”

I would like to question this belief. My colleague Yu-Chung once mentioned an idea he got from a book (which one, Yu?). People tend to imagine the psyche of other people much more simplified than their own. People are comfortable to maintain very contradictory beliefs because they understand them as the subtle nuances of their complex personality. “Sure, I like Alanis Morissette and Rammstein” they would say. “It may seem weird at first but here is the thing…” On the other hand, when they construct a model of the psyche of a different person, they paint them in the broadest strokes, ignoring nuances and not expecting hidden depths. Like that one relative everybody had that somehow got the idea that you are fond of a particular thing – chocolate for example. They would continue to give you chocolate as presents over and over again. Not that you don’t like chocolate but you like other things too. In TV Tropes, this effect is called never living it down.

It’s the same thing with an audience. Just because the football jock watches Transformers, it doesn’t mean that he won’t enjoy American Beauty. Just because the literature professor watches The Fountain doesn’t mean he won’t enjoy Zoolander. People can have more than one interest. But even more importantly, people are flexible. They can see what kind of mindset is necessary to enjoy a piece of work and they can quickly acquire that mindset.

So when an audience watches a comedy it will be able to appreciate the humor. The same audience might watch a thriller and ignore humor completely, focusing on the suspense instead. It’s seems obvious. We aren’t robots after all. It’s a strategy to get the most from our entertainment. The result is that a piece of work will magically always have the audience it implies. So when a director makes a streamlined, shallow movie it’s no wonder that people that do show up seem to enjoy it BECAUSE it is shallow. That’s not the movie catering to their tastes. That’s the director superimposing a mindset on the audience.

I think that the flexibility of the audience is constantly underestimated. As I mentioned in my Kill Screen interview, I have the impression that especially game designers often make that mistake. In this case, the unrecognized flexibility of the audience reinforces that fallacy among game designers and obscures untapped potential. Let’s have more faith in our audience and explore how flexible they can be.

How to get Call of Duty Classic in Germany

Because the Internet is broken, there are times when you need to fix it. Here is the story of how I re-claimed my very own copy of Call of Duty Classic from the clutches of IP Geolocation.

Some time ago I bought Call of Duty: Modern Warfare 2. I got the “hardened edition” which included a code to download Call of Duty Classic on the Xbox 360. Because I loathe German translation I got the UK version of the game. I used the code to download Call of Duty Classic on my UK Xbox Live account and things were fine.

But then I got a new Xbox. I had to re-download everything on the new console. Surprise! Microsoft introduced IP Geolocation to prevent downloading the game in Germany – I presume due to legal difficulties. Of course that’s not the message I got when I tried it nonetheless. Instead I got “status code 80070017″ every time the download approached 99%. After some searching on forums I put the puzzle pieces together. I had to find a way to set a foreign IP for the Xbox.

Figuring out the solution took me half of the night. I finally succeeded. If you want to try the same, this may not work for you. But it can give you pointers what to look for. The general procedure is:

  1. Hook up the Xbox to your PC using LAN
  2. Establish a foreign VPN connection on your PC
  3. Share that VPN connection over LAN
  4. Configure the Xbox to use that connection to go online

So now let’s get detailed. First hooking up everything.

  • As long as my Xbox still used the old Internet setup, I’ve downloaded the game as far as I could. The Xbox canceled the download at 99%. Re-downloading would cause the download to resume at 99%. I didn’t want to re-download the ENTIRE game over the foreign VPN.

  • Next, I connected the Xbox to my notebook using a simple LAN cable. Luckily, no crossover cables needed anymore.

  • Next I got myself a foreign VPN network. I used www.usaip.eu. They are quite flexible. There are different setup tutorials on their website. They have a wide selection of servers in different countries. They even have a free demo account to experiment with. I guess I could have used that demo account to get the job done but I bought a day of access just to make sure.

  • I’m using Windows 7. As described on the usaip website, I used the built-in VPN capabilities to create a vanilla Windows VPN connection to a UK server (vpn3.usaip.eu). I tested the connection on www.wieistmeineip.de and www.anonymizer.com. I was now surfing from Great Britain.

  • The next step was to share that VPN over the LAN connection to the Xbox. That bit was a bit hidden. I found it in the properties of of the VPN connection. The very last tab is called “Sharing” (”Freigabe” in German). Simply clicking on all check-boxes and selecting the LAN connection from the dropdown-box does the trick.

    Connection Sharing

    There seem to be other solutions. For example you can create a network bridge. I tried using this but never got it to work. :(

  • So now my notebook shared the VPN over the LAN connection but my Xbox didn’t know anything about it yet. I had to figure out which IP was assigned to my notebook on the LAN network (right mouse on LAN connection -> status -> details) and put in that IP address as the gateway and primary DNS for my Xbox network setup. Also I set an arbitrary, unique IP address for the Xbox itself and made sure the subnet mask match.

  • I started the connection test on the Xbox. It went trough but complained that the configuration wasn’t optimal. I suspect that was because some ports weren’t shared properly. I tried to fix that but to no avail. The Xbox connected to Xbox live nonetheless. Yay!

  • But of course it didn’t go quite as flawlessly. Because of the missing ports, I couldn’t access the marketplace. My download history wasn’t working either. It took me a while to figure this one out. I finally just logged in on my notebook using the web interface at www.xbox.co.uk and used that to access my download history and put the download of Call of Duty Classic in my download queue. I re-connected on Xbox live and the download went trough.

  • Finally, while I was in Great Britain I got a copy of Doom II and watched some YouTube videos.

A great example of how big companies use digital distribution to take away customer rights. Yes I paid for Call of Duty Classic, but apparently I don’t really own it after all. I can only download it if they allow it. The terms of what kind of access to my VERY OWN PROPERTY is valid are subject to change. Also, I cannot even return the game if I don’t agree to those terms anymore. They can change their mind. I don’t. The only way to get what I paid for is to invest time and money for complicated and shady solutions. This makes the step to full-on piracy seem SO much more reasonable. After all, the only way to enjoy my property is to become a semi-criminal anyway. Why not simply going all the way and at least paying less?

This is an alarming and unacceptable situation.

Games and the Digital Age

There was an interesting discussion recently at Cologne Game Lab. It was about why games are/will be the main cultural medium of the digital era. There is an interesting analogy to movies being the main cultural medium of the industrial era. Walter Benjamin noticed in his famous “The Work of Art in the Age of Mechanical Reproduction” that movies mirror much better the reality of industrial life than theater does. In movies, a machine (the projector) dictates the speed and rhythm of perception. The audience is asked to follow along. Movies use techniques like montage to quickly cross time and space. Also, movies are produced industrially, for the masses. These are literally the characteristics of the industrial age – the industrial assembly line mass production and ability to travel much more rapidly. Benjamin argues that these characteristics make the medium of movies a much more adequate way to address the reality of life in the industrial age.

Applying the same idea to games seems to work out quite well. No matter if we work or play – both is often done at a computer. It’s often funny how people are calling one computer activity entertainment while calling a very similar activity work. With WoW gold farmers there are even real jobs you can perform in game worlds. The increasing interconnectivity of everyday lives also taps into games. We have our Facebook friends in our games and games that have their own social networks built-in.

I watched some pro-level StarCraft II matches recently. I was amazed by the incredible abilities of those players. Perhaps the most impressive one is their ability to multi-task. It’s something our brains are not really well adopted to and it’s something that may be the most useful skill in the digital age. On a daily basis we are bombarded with thousands of tasks and problems that all demand our attention seemingly at the same time. The skills the players train are exactly the skills the digital culture requires from us – just taken to the extreme and focused on a very specific system.

The only problem is that moves used this similarity to actually make statements about life and the modern times. Except from some notable exceptions, games didn’t manage to seize this opportunity yet.

Not So Happy TRAUMA Update

Just wanted to write a small update. Work on TRAUMA is slowing down even more now that there are students at Cologne Game Lab. Not really happy with that either and I don’t know what to do about it.

I was trying to spend the day on more photoshops. It’s getting quite tedious with images containing a lot of street lamps, trees and lens flares – an incredibly time-consuming combination. Because of me trying to catch some sleep and general bad mood I ended up wasting most of the day. And it’s the only day this week I could get some work in.

TRAUMA Photoshop

One of many photoshops that make me go bleh….

I got some work done after all but it feels like I’m wasting SO much energy on this. It’s energy which I officially ran out of long time ago. Working on this game sometimes feels like this legendary Top Gear episode when they drive for 800 miles one one tank with an Audi A8. By the end of the trip Clarkson can’t believe the car is still running even though the tank is seemingly empty. “What is this running on?”.

And yeah it seems like TRAUMA didn’t get anything at IndieCade either. At least I feel not quite as bad for not being able to go there. Maybe I should just simply do the same with EIGA?

Also two publishers I was negotiating the funding of an eventual retail/console release both turned the game down in the end. I knew that the industry was afraid of experiments but I always thought all the nominations would be a good remedy. Looks like I’m in this alone after all.

Sorry, for coming off so negative today. Actually I’m really happy for the IndieCade winrars. I’m especially glad to see VVVVVV and Spirits receive the extra attention they deserve. Good job Terry and Andreas + Mattias!

Monster Hunter Podcast Episode 9

monster hunter podcast

On this episode of the Monster Hunter Podcast: Listener Emails Return Again. We continue answering listener E-Mails, re-consider switchaxes and drool about Monster Hunter 3rd.

Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.

The Tumblr Blog here.

Enjoy!

World of Crawford

Recently, the well-known game designer and theoretician Chris Crawford stared offering webinars about interactivity. We decided that this would be an excellent start for our students at Cologne Game Lab to dive into the theory and academic discourse of game design. We contacted Mr. Crawford and just yesterday, he delivered his webinar.

Crawford Webinar

I knew it! Star Wars is a science after all!

It was an overwhelming success! Mr. Crawford is well-known for his charming, spectacular and inspiring speeches. We have all seen his legendary Dragon Speech from GDC 1992. But experiencing him live, even though it was through a webcam, went even beyond that. He touched upon many points he already hinted at in his books but the webinar presented them as a compelling, condensed argument and established relevance to more modern developments in the games industry. There were plenty of opportunities to ask questions. Actually almost half of the time was spent on questions. We were floored by his ability to spontaneously deliver surprising and funny arguments on just about any topic.

Of course that doesn’t mean we all agree to everything he said. Crawford’s ideas represent just one point of view on videogames and it’s entirely possible to construct very different game design philosophies. However, understanding his approach is extremely useful to discover blind spots many game designers take for granted. Those blind spots have the potential to put them into a creative dead-end – a constantly increasing danger in the games industry. The webinar was the start of an epic discussion on the very same evening and it will continue to provide us with food for though for many more discussions to come.

Thank you Mr. Crawford! You are awesome. Please continue with your work. We need more people like you.

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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